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Proper Spider's health when both Sigil and Sigil II are loaded
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Thanks @rfomin!
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JNechaevsky committed Dec 30, 2023
1 parent 71a8076 commit 78e5c8b
Showing 1 changed file with 8 additions and 0 deletions.
8 changes: 8 additions & 0 deletions src/doom/g_game.c
Original file line number Diff line number Diff line change
Expand Up @@ -2501,6 +2501,14 @@ G_InitNew

M_ClearRandom ();

// [crispy] Spider Mastermind gets increased health in Sigil II. Normally
// the Sigil II DEH handles this, but we don't load the DEH if the WAD gets
// sideloaded.
if (sigil2)
{
mobjinfo[MT_SPIDER].spawnhealth = (episode == 6) ? 9000 : 3000;
}

if (skill == sk_nightmare || respawnparm )
respawnmonsters = true;
else
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