Skip to content

Guild Wars Map Browser v5.4

Compare
Choose a tag to compare
@Jonathan-Greve Jonathan-Greve released this 16 Jan 16:17
· 157 commits to master since this release

Changelog

  • New Extract panel. For now it can:

    • Extract all decompressed files.
    • Extract all the maps can be extracted in either DDS (BC3 compression) or PNG. They will be extracted using a top-down orthographic camera filling the full frame. You can choose how detailed the image should be per tile. Each tile in Guild Wars is 96x96 GW inches and the extraction panel lets you choose how many pixel per tile in the x and y directions. Note that Dx11 only supports up to 16384x16384 textures so that is the max resolution of the output images. On my GTX 960M GPU with 2GB VRAM I can export all the maps with 12x12 resolution per tile. GPUs with more VRAM should be able to export images at the full 16384x16384 resolution but I cannot test it myself.
      image
  • In the render settings you can set a max fps (still won't render at higher FPS than your monitors max framerate).

  • The render settings panel now shows the current FPS.
    image

  • Many more choices when saving textures. You can now decide if you want to save as PNG, DDS (BC1), DDS (BC3), DDS (BC5) or DDS (no compression).
    image
    image

  • Other minor fixes (like better normals for terrain vertices and slightly faster terrain generation)