roccat-led
is an extended version of roccatvulcan
by Simon Huwiler
With this Node Module you can control your ROCCAT devices. Bring your setup to life!
This module was inspired by the npm package roccatvulcan
created by Simon Huwiler.
Link to his repo, check out his amazing work.
This module not only supports Vulcan AIMO keyboards, but also Sense AIMO mousepads and Kone AIMO mouse. If you want to integrate even more devices feel free to contribute!
Added color types for safer use
let color = new HexColor("#00ff00");
mousepad.fillAll(color);
Added animation for sense and kone
Added typescript definitions
initial release
Install per npm
npm install roccat-led
or clone repository
git clone git@github.com:jonnyc0g/roccat-led.git
Important:
- Set you Sense-Illumination Mode to "Custom"
- Close your Roccat Swarm App (right click -> close)
//Load module
import { RoccatKone, RoccatSense, RoccatVulcan } from "roccat-led/dist/index.js";
let mouse = new RoccatKone({
ready: () => {
mouse.fillAll("#00ff00"); // mouse.fillAll(new HexCode("#00ff00") since module version 0.2.8
mouse.render();
}
}
);
let mousepad = new RoccatSense({
ready: () => {
mousepad.fillAll("#00ff00");
mousepad.render();
}
}
);
let keyboard = new RoccatVulcan({
layout: 'de-de',
ready: () => {
keyboard.fillAll("#00ff00");
keyboard.render();
}
}
)
productId
(optional)
The Api will search automatically for your device. Although it may be possible, that your devices version is unknown. Then you need to provide a productId. If the device is not found, you will see all possible devices in your terminal. Copy the Id of the corresponding one.
ready
(optional)
Callback after device is initialised.
fillAll(color);
Will colorize the device. Be aware: Only hex-colors are supported. No blue
or black
. Since version 0.2.8
only HexCode-Objects
When ever you change the colors of a key, the api will store every key in the memory. The api will not send the new colors to the keyboard by itself, you need to render the current state. Two methods will help you:
mousepad.render()
This will send all the current colors to the keyboard
mousepad.renderStart(50);
This will start continous rendering every 50 millisecond.
mousepad.renderStop();
Stops the auto renderer.
Sense contains 2 seperated LED, they can be set using
setColor(index, color)
// index can be 0-1: left, right
setColor(index, color);
Kone contains 11 seperated LED, they can be set using
setColor(index, color)
// index can be 0-10: wheel, inside-left (4 times), inside-right (4 times), outside-left, outside-right
setColor(index, color);
Update Keys
updateKey(key, colors)
updateKey(key, colors, backgroundColor)
Will only update the given keys, all other keys will remain the same. Except: backgroundColor
is given!
Params:
keys
: List of Keyscolor
: New color in hexbackgroundColor
: optional. Changes the color of all other keys
// Example
keyboard.updateKeys(['W', 'A', 'S' ,'D'], '#ff0000')
Update Key
updateKey(key, colors)
updateKey(key, colors, backgroundColor)
Same as updateKeys
but takes only one key.
// Example
keyboard.updateKeys('W', '#ff0000')
Animate Keys
animateKeys(keys, colorFrom, colorTo, duration)
Creates a transition between two colors. Be aware: Auto Rendering needs to be running!
Params:
keys
: List of Keys to animatecolorFrom
: Start colorcolorTo
: End Colorduration
: Duration in Miliseconds
// Example
keyboard.animateKeys(['W', 'A', 'S', 'D'], '#000000', '#ff0000', 1000);
Animate Key
animateKey(key, colorFrom, colorTo, duration)
Same as above with single key
// Example
keyboard.animateKeys('W', '#000000', '#ff0000', 1000);
Write Text (Experimental!)
write(text, color, keyOffset)
Writes given Text on the keyboard. Only a few keys are currently supported! Have a look at vulcan/keyboardlayout/ch-de/alphabet.js
// Example
keyboard.write("ANNA", '#ff0000', 20)
Marquee (Experimental!)
marquee(text, color, speed)
Writes text the same way as write
but let the text scroll over the keyboard. Like the old HTML-Tag marquee
. Only a few keys are currently supported! Have a look at vulcan/keyboardlayout/ch-de/alphabet.js
// Example
keyboard.marquee("ANNA", '#ff0000', 200);
You can queue animations and run them at will. Use the AnimationQueue for that purpose.
keyboard.animationQueueAdd(animation, timeout);
Params:
animation
: Function which will be triggered.timeout
: After how many milliseconds after the last animation this animation should be triggered
keyboard.animationQueueStart(onFinish)
Starts the Animation Queue and will trigger onFinish
after all animations have finished
keyboard.animationQueueStop()
This will change the colors of the Keys AWSD.
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#000000', '#ffcc00', 2000), 0);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#ffcc00', '#3224ee', 2000), 2000);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#3224ee', '#d324ee', 2000), 2000);
keyboard.animationQueueAdd(() => this.keyboard.animateKeys(['W', 'A', 'S', 'D'], '#d324ee', '#55bc18', 2000), 2000);
keyboard.animationQueueStart();
To get the key press event, you can bind an event to the onData
option on initialisation:
//Init Keyboard
keyboard = new RoccatVulcan({
productId: 12440,
layout: 'ch-de',
onData: data => {
console.log("Key", data.key);
console.log("State", data.state);
}
});
The data parameter is an object with two states:
key
: The key pressedstate
: The state: 1 = pressed, 0 = released
To turn of a key, you need to send the color (#000000) black to the keyboard.
keyboard.fillAll('#000000');
Sometimes you want to access your key by its position on the keyboard, instead of its value. Use the grid
where each key is in a cell.
var grid = keyboard.getGrid();
Returns a multi array. Have a look at the file src/vulcan/keyboardlayout/ch-de/grid.js
To change the color of the first row (ESC, F1, F2
...) use it this way:
var grid = keyboard.getGrid();
keyboard.animateKeys(grid[0], '#000000', '#ff0000', 1000)
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