forked from ShadowMario/FNF-PsychEngine
-
Notifications
You must be signed in to change notification settings - Fork 33
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Added the ability to change the final Y that the logo tweens to on the titleState Chart Editor Fixed deleting notes falsely deleting all other event texts Added an even better multi-section copy tool. This one lets you chart at a much faster pace! Fixed another crash with Freeplay Character-based Note Colors now works with Change Character events
- Loading branch information
1 parent
2b839cc
commit 4a95aac
Showing
7 changed files
with
138 additions
and
11 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -6,5 +6,6 @@ | |
"gfx":512, | ||
"gfy":40, | ||
"backgroundSprite":"", | ||
"bpm":102 | ||
"bpm":102, | ||
"endY":-100 | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
4a95aac
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
do i need to compile with this stuff?
4a95aac
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
nah, just click the checkmark
4a95aac
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
it looks like you are saying "dick"
4a95aac
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
ok, did that, clicked on windowsBuild, and there stuff coming up the history of what you did to the engine
4a95aac
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
what do i even do now
4a95aac
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
https://github.com/JordanSantiagoYT/FNF-PsychEngine-NoBotplayLag/actions/runs/6881505124 scroll to the bottom, click windowsbuild