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Actually removed Mobile Middlescroll Fixed a null object reference if you had quant-based notes turned on and show notes turned off updated the mainmenustate to 1.15.0 Fixed the lil Buddies always being red
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Original file line number | Diff line number | Diff line change |
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@@ -1,15 +1,30 @@ | ||
1.14.0; | ||
Added 3 new noteskins: Chip, Future and Circle | ||
Health Display is no longer enabled by default. | ||
Strum Light Up Style - Customize how long the strum animations play for! | ||
7 Events! - An overdue addition to JS Engine! Now you can make pressing the Chart Editor key take you to another song or close the game! | ||
Windows builds now utilize DPI Awareness for higher fidelity visuals on resolutions higher than 1280x720 and speaking of resolutions... | ||
You can now change the game's resolution in the Graphics Options! | ||
Removed Chart Drawing in the Chart Editor - EZ Spam is just better in every way. | ||
EZ Spam can now use decimal numbers! | ||
You can now undo up to 100 of the most recent changes in the Chart Editor by pressing Ctrl+Z (PC) or V on the virtual pad (Android)! | ||
Song credits now display the title of the song, the composer of the song and are now colored according to the opponent's health bar color! | ||
EZ Spam now fully adapts to BPM changes! | ||
INGAME UPDATER!! - Now you'll never possibly have to head to GitHub to view the changelog and update there again! Now you can update the engine directly inside itself! (From CDEV Engine!!) | ||
Added Main Menu Tips (from SB Engine!!) | ||
Fixed a few crashes as well as full screen issues on Android builds | ||
1.15.0; | ||
Removed Mobile Middlescroll | ||
fixed prompt not showing when crash the engine was selected in the debug menu | ||
removed resolution scaling for android players | ||
Added the Denpa Engine Health Drain Bug as a feature (if Denpa devs request removal of this, i will do so) | ||
OG HP Colors RETURNS | ||
Sustain notes now render under normal notes and the strums | ||
Finally fixed an issue with sustain notes after the first Troll Mode loop | ||
Double Note Ghosts are no longer turned on by default | ||
Fixed a crash with Freeplay | ||
Fixed NPS sometimes being inaccurate or stuck at "1" | ||
Removed Randomized Hitsounds | ||
Smoothed Healthbar | ||
Optimized some code | ||
Added window name customizability per song | ||
Brought back Title Screen Bouncing | ||
Added Rainbow FPS | ||
Fixed FPS counter not updating properly when on 60 FPS | ||
improved the compact number code | ||
Fixed Double Note Ghosts returning a Null Object Reference in some occasions | ||
Improved performance with rating popups | ||
The Color Quants option was replaced with a multiple-choice option where you can now choose multiple ways to color the notes: | ||
Quant-Based: Just like before, colors notes based on their quantization. | ||
Char-Based: Colors notes based on the character's health bar color. Even works with character changes and GF notes! | ||
Grayscale: Self-explanatory. | ||
The HSB of the notes now actually affects the notes and also affects the color of the Lil Buddies | ||
Adding and deleting notes is now much faster and doesn't exponentially lag the more spam you have | ||
Added an even better multi-section copy tool. This one lets you chart at a much faster pace! | ||
Improved performance of the "Copy to the next.." button | ||
Color Quantization, Rainbow Notes and the new Char-Based notes now apply to note splashes! |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1 +1 @@ | ||
1.13.0 | ||
1.15.0 |
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