-
Notifications
You must be signed in to change notification settings - Fork 6
How setup Multiplayer GM (Beta)
- Go to Alpha NET plugin parameters
- Select
Multiplayer
Game Mode - Set
Common Event ID
for PvP battle end (optional)
For starting PvP two players need to be facing each other, then someone press Enter or Mouse Click on another
When battle ends, Common Event will be called (if you set it in plugin parameters)
For determining after battle results use condition with script call
uAPI.isPvPWin
- return true, if this player wins battle
uAPI.isPvPLoose
- return true if this player loose battle
Image must be in 📂 img/enemies
Name is Actor Character image name + character index
like Actor1_1
for Harold
Global
events works like simple events
Players can be on different maps, therefore use NET virtual
command instead NET sync
for changes variables (or switches), which you want synchronize between all. NET sync
works too, but NET virtual
more strong, because not depends on map.