Skip to content

Releases: KarlitosVII/trilogy-save-editor

2.2.1

27 Dec 15:54
Compare
Choose a tag to compare
  • ME1LE: Fixed bonus talents abilities that did not appear in the HUD

2.2.0

23 Dec 07:32
Compare
Choose a tag to compare
  • Long-standing requests have finally been implemented (Yay !)
  • ME1LE: Added the ability to change player class and specialization
  • ME1LE: Added bonus talents selector

2.1.4

25 Nov 20:45
Compare
Choose a tag to compare
  • Always opens the dialogs in the last opened save directory
  • ME2: Fixed ship upgrade plots
  • ME2: Fixed number of missions after crew abducted
  • ME2: Added number of missions since last main story mission (useful to avoid being forced to do Collector ship, IFF activation, etc.)

2.1.3

07 Nov 14:52
Compare
Choose a tag to compare
  • Reverted color values to float so you can use values higher than 1.0 for emissive colors
  • Added a hard cap of 10 000 000 plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected)
  • TO MODDERS: As stated in the raw plot tab, do not use plot IDs that are too high in your mods as the game will add new plots up to those added by your mod. For example, ME3 has ~40 000 booleans and if you add the plot 1 000 000 the game will add 960 000 plots in every saves that use your mod. The plot table is now 25x bigger than before by just adding one plot!

2.1.2

17 Sep 14:55
Compare
Choose a tag to compare
  • Fixed Open / Save dialog not showing up for some people (for real this time)

2.1.1

16 Sep 00:34
Compare
Choose a tag to compare

Fixed Open / Save dialog not showing up for some people

2.1.0

10 Sep 00:25
Compare
Choose a tag to compare
  • Support for Gibbed's head morphs (.me2headmorph, .me3headmorph)

2.0.0

07 Sep 13:52
Compare
Choose a tag to compare
  • Rebuilt the entire UI from scratch (from Dear Imgui / Vulkan / DX to Wasm / Web View)
  • That means no more crashes related to wgpu / Vulkan / DX
  • You can now add and edit all your plots in the Raw plot tab (not just the labelled ones)
  • Xbox 360 support for ME2OT and ME3 (You can convert your save by saving it with the other file extension)
  • Added a filter in the ME1LE inventory to make it easier to find items
  • Better readability of ME1OT raw data (removal of all m_ prefixes and removal of duplicate buttons, duplication is now auto)
  • Added an auto update, it check once a day on the TSE repository (github) and displays a button to install the new version
  • Better font for high DPI

1.13.1

28 Jun 21:28
Compare
Choose a tag to compare
  • ME2: Added all armors plots
  • Various small fixes and additions
  • Merged ME1 plot db into ME3's

1.13.0

22 Jun 17:56
Compare
Choose a tag to compare
  • PS4 saves support
  • Updated ME1 raw plot database
  • Fix ME1 plots through ME1 raw database
  • Thanks again to Bioware for the quick update of their plot databases