Skip to content
This repository has been archived by the owner on Oct 10, 2020. It is now read-only.
/ Tower-Descent Public archive

A rogue-like dungeon crawl that uses procedural-generated tiles

Notifications You must be signed in to change notification settings

KayLotura2/Tower-Descent

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 

Repository files navigation

Tower-Descent

A rogue-like dungeon crawl that uses procedural-generated tiles
Part of The Three Wisemen GameJam 2018.

Concepts

  • A ‘dungeon crawler’
  • Random/Procedural-generated tiles that increase in difficulty
  • Increases in stranger/more eldritch the deeper you go (ala end of Uzimaki?) (ala Blooborne’s tiered dungeons as well)
  • Special story/lore tiles that have a lower spawn rate
  • Secrets can open new areas full of new story/lore/loot
  • The tower entrance is surrounded by a town, the hub world (ala Rogue Legacy?)
  • Grow the Town with knowledge and materials you find within the Dungeons (Dark Souls 3, Diablo 3).
  • Romancing NPCs, or else building relationships. This could be simply cosmetic, but should also include some mechanical benefit. (Character unique item? Shop discounts?)

Contributors

  • Hekate Nichols
    • Javascript Developer
    • Game Design
    • Artist Assistance
  • Nabia
    • Game Mechanics
    • Story Writer
    • UI Design
  • Jay
    • Manager and Organizer
    • Artistic Lead
    • Unity Developer
  • Fev
    • Music/Audio Developer
  • Jayred
  • Nick

About

A rogue-like dungeon crawl that uses procedural-generated tiles

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published