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Little Rage 0.5.2b Release
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Patch gravity depending on FPS
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Killarexe committed Apr 15, 2024
1 parent dc095e5 commit 8deee0e
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Showing 13 changed files with 126 additions and 49 deletions.
1 change: 0 additions & 1 deletion assets/lang/.~lock.lang.csv#

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60 changes: 30 additions & 30 deletions assets/style/default_theme.tres

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94 changes: 84 additions & 10 deletions export_presets.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="builds/*"
export_path="builds/0_6b/android/Little Rage 0.6b Android.apk"
export_path="builds/0_5_2b/android/Little Rage 0.5.2b Android.apk"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
Expand All @@ -27,7 +27,7 @@ architectures/arm64-v8a=true
architectures/x86=false
architectures/x86_64=false
version/code=1
version/name="0.6b"
version/name="0.5.2b"
package/unique_name="github.killarexe.little_rage"
package/name=""
package/signed=true
Expand Down Expand Up @@ -213,7 +213,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="builds/*"
export_path="builds/0_6b/linux/Little Rage 0.6b Linux.zip"
export_path="builds/0_5_2b/linux/Little Rage 0.5.2b Linux.zip"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
Expand Down Expand Up @@ -253,7 +253,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="builds/*"
export_path="builds/0_6b/mac/Little Rage 0.6b Mac.zip"
export_path="builds/0_5_2b/mac/Little Rage 0.5.2b Mac.zip"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
Expand All @@ -271,8 +271,8 @@ application/icon_interpolation=4
application/bundle_identifier="github.killarexe.little-rage"
application/signature=""
application/app_category="Games"
application/short_version="0.5.1"
application/version="0.5.1"
application/short_version="0.5.2"
application/version="0.5.2"
application/copyright="CC-BY-4.0"
application/copyright_localized={}
application/min_macos_version="10.12"
Expand Down Expand Up @@ -358,7 +358,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="builds/*"
export_path="builds/0_6b/web/index.html"
export_path="builds/0_5_2b/web/index.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
Expand Down Expand Up @@ -396,7 +396,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter="builds/*"
export_path="builds/0_5_1b/windows/Little Rage 0.6b Win.zip"
export_path="builds/0_5_2b/windows/Little Rage 0.5.2b Win.zip"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
Expand All @@ -423,8 +423,8 @@ application/modify_resources=true
application/icon="res://assets/textures/ui/icons/icon.png"
application/console_wrapper_icon="res://assets/textures/ui/icons/icon.png"
application/icon_interpolation=4
application/file_version="0.5.1.0"
application/product_version="0.5.1.0"
application/file_version="0.5.2.0"
application/product_version="0.5.2.0"
application/company_name="Killar"
application/product_name="Little Rage"
application/file_description="A Simple 2D platformer game"
Expand All @@ -448,3 +448,77 @@ Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorActi
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"

[preset.5]

name="iOS"
platform="iOS"
runnable=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="builds/0_5_2b/ios/Little Rage 0.5.2b.ipa"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false

[preset.5.options]

custom_template/debug=""
custom_template/release=""
architectures/arm64=true
application/app_store_team_id="-1"
application/code_sign_identity_debug=""
application/export_method_debug=1
application/code_sign_identity_release=""
application/export_method_release=0
application/targeted_device_family=2
application/bundle_identifier="github.killarexe.littlerage"
application/signature=""
application/short_version=""
application/version=""
application/icon_interpolation=4
application/launch_screens_interpolation=4
application/export_project_only=false
capabilities/access_wifi=false
capabilities/push_notifications=false
user_data/accessible_from_files_app=false
user_data/accessible_from_itunes_sharing=false
privacy/camera_usage_description=""
privacy/camera_usage_description_localized={}
privacy/microphone_usage_description=""
privacy/microphone_usage_description_localized={}
privacy/photolibrary_usage_description=""
privacy/photolibrary_usage_description_localized={}
icons/iphone_120x120=""
icons/iphone_180x180=""
icons/ipad_76x76=""
icons/ipad_152x152=""
icons/ipad_167x167=""
icons/app_store_1024x1024=""
icons/spotlight_40x40=""
icons/spotlight_80x80=""
icons/settings_58x58=""
icons/settings_87x87=""
icons/notification_40x40=""
icons/notification_60x60=""
storyboard/use_launch_screen_storyboard=false
storyboard/image_scale_mode=0
storyboard/custom_image@2x=""
storyboard/custom_image@3x=""
storyboard/use_custom_bg_color=false
storyboard/custom_bg_color=Color(0, 0, 0, 1)
landscape_launch_screens/iphone_2436x1125=""
landscape_launch_screens/iphone_2208x1242=""
landscape_launch_screens/ipad_1024x768=""
landscape_launch_screens/ipad_2048x1536=""
portrait_launch_screens/iphone_640x960=""
portrait_launch_screens/iphone_640x1136=""
portrait_launch_screens/iphone_750x1334=""
portrait_launch_screens/iphone_1125x2436=""
portrait_launch_screens/ipad_768x1024=""
portrait_launch_screens/ipad_1536x2048=""
portrait_launch_screens/iphone_1242x2208=""
2 changes: 1 addition & 1 deletion project.godot
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Expand Up @@ -12,7 +12,7 @@ config_version=5

config/name="Little Rage"
config/description="Little Rage is a Solo platformer game based on speedrun and race. And you can make your own levels."
config/version="0.6b"
config/version="0.5.2b"
config/tags=PackedStringArray("games")
run/main_scene="res://scenes/uis/MainMenu.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
Expand Down
2 changes: 1 addition & 1 deletion scenes/bundles/player/Player.tscn
100755 → 100644
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Expand Up @@ -180,4 +180,4 @@ libraries = {
"PlayerAnimations": ExtResource("22_pcsr0")
}
autoplay = "camera_enter"
blend_times = [&"PlayerAnimations/land", &"PlayerAnimations/RESET", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/land", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/jump", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/RESET", 1.0]
blend_times = [&"PlayerAnimations/jump", &"PlayerAnimations/jump", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/land", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/RESET", 1.0, &"PlayerAnimations/land", &"PlayerAnimations/RESET", 1.0]
2 changes: 1 addition & 1 deletion scenes/bundles/player/PlayerDummy.tscn
100755 → 100644
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,6 @@ libraries = {
"PlayerAnimations": ExtResource("8_ukl5h")
}
autoplay = "camera_enter"
blend_times = [&"PlayerAnimations/land", &"PlayerAnimations/RESET", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/land", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/jump", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/RESET", 1.0]
blend_times = [&"PlayerAnimations/jump", &"PlayerAnimations/jump", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/land", 1.0, &"PlayerAnimations/jump", &"PlayerAnimations/RESET", 1.0, &"PlayerAnimations/land", &"PlayerAnimations/RESET", 1.0]

[node name="ParallaxBackground" parent="." instance=ExtResource("9_fdwyx")]
2 changes: 1 addition & 1 deletion scripts/Game.gd
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Expand Up @@ -8,7 +8,7 @@ enum Event {
}

const GAME_NAME: String = "Little Rage"
var GAME_VERSION: GameVersion = GameVersion.from(0, 6, 0)
var GAME_VERSION: GameVersion = GameVersion.from(0, 5, 2)

var current_event: Event = Event.NONE
var is_mobile: bool = false
Expand Down
2 changes: 1 addition & 1 deletion scripts/components/PlayerComponent.gd
100755 → 100644
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Expand Up @@ -20,7 +20,7 @@ signal on_death(death_count: int)
func _ready():
set_up_direction(GRAVITY_DIRECTION)

func _process(_delta: float) -> void:
func _physics_process(_delta: float) -> void:
motion.y += GRAVITY
if motion.y > MAX_FALL_SPEED:
motion.y = MAX_FALL_SPEED
Expand Down
6 changes: 4 additions & 2 deletions scripts/components/PlayerDummyComponent.gd
100755 → 100644
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,10 @@ func _ready():
var jump_timer: float = 0
var ground_timer: float = 0

func _process(delta: float) -> void:
super._process(delta)
func _physics_process(delta: float) -> void:
super._physics_process(delta)

func _process(_delta: float) -> void:
handle_jump()

func update_timers(delta: float) -> void:
Expand Down
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100755 → 100644
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4 changes: 3 additions & 1 deletion scripts/level/player/PlayerControllerComponent.gd
100755 → 100644
Original file line number Diff line number Diff line change
Expand Up @@ -23,8 +23,10 @@ func _ready() -> void:

func _process(delta: float) -> void:
update_timers(delta)
check_input()

func _physics_process(_delta: float) -> void:
handle_jump()
check_input()

func update_timers(delta: float) -> void:
jump_timer -= delta
Expand Down

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