Frost Engine is a game engine written in C++. It is based on the Entity Component System approach. It uses OpenGL for graphics rendering and Dear ImGui for the editor.
This project was carried out as part of a school project for my Master 1 year.
project members :
- Engine architecture
- Documentation
- How to install the engine
The documentation for this game engine project can be found at the following link:
This documentation is automatically generated each time the main branch is pushed.
You can clone the git repo with the following address :
git@github.com:LeoSery/FrostEngine--OpenGL-2024.git
or
https://github.com/LeoSery/FrostEngine--OpenGL-2024.git
Required:
-
Visual Studio 2022 or later.
The project offers 3 build configurations :
- _DEBUG > The engine is run using the game + runtime editor + Debug symbols
- _QA > The engine is run using the game.
- _RELEASE > The engine is run using the optimized version of the demo game