Releases: Lilith-In-Starlight/xau
Experimental release: Recreated the tree puzzles
Full Changelog: 24102022-1...exp-23072023-1
Sixteenth - Some UX tweaks
Full Changelog: 24102022-1...24072023-1
Fifteenth - Better introduction
Introducing things with the new mechanic
Full Changelog: 24102022-1...23072023-2
Fourteenth - It's been a while, hasn't it?
Adds anew mechanic (technically two, but one is un explained and the other is only introduced so far) and redoes some of the tree puzzles.
Full Changelog: 24102022-1...23072023-1
The Linux unstable release is labeled such because it is exported as a Release instead of as a Debug version, which for some reason crashes in only-somewhat-predictable conditions. Feel free to test it out and see what goes. I've already reported the issue to the Godot devs, in case it's something on the engine's side (which it most likely is).
I don't know if the issue is in this release of unstable (I updated the engine before this build). Mac is also untested, but for some reason I suspect it might also have the issue.
Thirteenth - The Big Tree
Finished the tree mechanic
Twelfth - Pattern Finding
A thing that we're too good at.
Removed an unintended pattern with the cables and the trees in the tree puzzle area.
Eleventh Release - Collision Fixes
Fixed a bug where the player's collision would be slightly offset
Tenth build - Sounds!
Adds a few sound effects
Ninth Build - More trees
here's tree
Eigth Build - Better teaching
I'm gonna be honest, I designed that tree section in a hurry. It should be better now
Full Changelog: 29092022-2...30092022-1