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Releases: Lilith-In-Starlight/xau

Experimental release: Recreated the tree puzzles

23 Jul 23:59
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Sixteenth - Some UX tweaks

24 Jul 05:03
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Pre-release

Full Changelog: 24102022-1...24072023-1

Fifteenth - Better introduction

23 Jul 16:48
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Introducing things with the new mechanic

Full Changelog: 24102022-1...23072023-2

Fourteenth - It's been a while, hasn't it?

23 Jul 06:43
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Adds anew mechanic (technically two, but one is un explained and the other is only introduced so far) and redoes some of the tree puzzles.

Full Changelog: 24102022-1...23072023-1

The Linux unstable release is labeled such because it is exported as a Release instead of as a Debug version, which for some reason crashes in only-somewhat-predictable conditions. Feel free to test it out and see what goes. I've already reported the issue to the Godot devs, in case it's something on the engine's side (which it most likely is).

I don't know if the issue is in this release of unstable (I updated the engine before this build). Mac is also untested, but for some reason I suspect it might also have the issue.

Thirteenth - The Big Tree

24 Oct 20:06
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Pre-release

Finished the tree mechanic

Twelfth - Pattern Finding

03 Oct 21:18
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A thing that we're too good at.

Removed an unintended pattern with the cables and the trees in the tree puzzle area.

Eleventh Release - Collision Fixes

03 Oct 04:25
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Fixed a bug where the player's collision would be slightly offset

Tenth build - Sounds!

03 Oct 03:35
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Tenth build - Sounds! Pre-release
Pre-release

Adds a few sound effects

Ninth Build - More trees

02 Oct 02:01
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Pre-release

here's tree

Eigth Build - Better teaching

30 Sep 15:22
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I'm gonna be honest, I designed that tree section in a hurry. It should be better now

Full Changelog: 29092022-2...30092022-1