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feat: add vanilla camera movement keybinds based on the continuous keybind feature #349

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@TaroEld TaroEld commented Apr 25, 2024

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@TaroEld TaroEld requested review from Enduriel and LordMidas April 25, 2024 04:08
return false;
}

this.Tactical.getCamera().move(_x * this.Time.getDelta(), _y * this.Time.getDelta());
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::Tactical


// Camera Top Left

::MSU.Vanilla.Keybinds.addSQKeybind("world_moveCamera_leftup", "left+up/left+w/left+z/a+up/a+w/a+z/q+up/q+w/q+z", ::MSU.Key.State.World, function()
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Should it be camelCase in leftup in the id i.e. leftUp? Similarly for the other keybinds you've added.

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