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add: getMaxMoraleState() function in actor (vanilla only has setMaxMoraleState but no getter) (#407) (documentation)
FIXES
fix: a bug introduced in MSU 1.4.0 causing shields' FatigueOnSkillUse not being properly included in the base cost of their skills (#408)
fix: an edge case where the FatigueOnSkillUse for skills added by weapons/shields would not immediately update for the last added skill (#408)
fix: add a general solution to our handling of the vanilla case of paying for item action during certain AI behaviors. This fixes the issue of the ai being able to pick up a weapon for free (#406)
fix: ::MSU.Injury.ExcludedInjuries.get extending the original injuries array (#404)
fix: ::MSU.Injury.ExcludedInjuries.get not including extra injuries of included ones (#404)
fix: some msu exceptions in screens bb classes not throwing properly (#400)
fix: being unable to start scenario battles from the main menu without first having loaded a saved game (ea731fe)
fix: events added via ::MSU.Skills.addEvent not working when a custom function was declared (8ceed69)
fix: potential naming collision of msu world brush with other brushes of the same name (942385d)