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world textures- vehicles and characters are not HD #23
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They all collide Vehicles like cars and trucks seem to use the top right. I haven't really checked all them. I think we'll see similar issues. |
We could always use hashcodes for those exceptions if there are no other options. |
I'm not sure when we'd be able to hash. If we could get more values from memory related to knowing what texture needs loaded we could do it with out hashes. Like if we could read who is party leader or what kind of vehicles are on the map. Or if we could detect which tims the game is loading we could set flags saying which main character texture was most recently read or something. |
Yeah, world map segments use atlas to render. This will allow pushing only Selphie texture without editing whole texture. |
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