Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Worldmap texture upscale use low-res distant texture when in Balamb vehicle #77

Open
MaKiPL opened this issue Aug 21, 2024 · 0 comments
Assignees
Labels
BUG REPORT Reporting bug or instability

Comments

@MaKiPL
Copy link
Owner

MaKiPL commented Aug 21, 2024

  1. when enough far away it uses low-res texture
    obraz
  2. When approached close, it replaces the texture with high-res
    obraz

High-res should be always visible

The game stores the low-res atlas inside the VRAM, then replaces it with higher resolution variant. Therefore there's no low-res texture present when high-res is used

@MaKiPL MaKiPL added the BUG REPORT Reporting bug or instability label Aug 21, 2024
@MaKiPL MaKiPL self-assigned this Aug 21, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
BUG REPORT Reporting bug or instability
Projects
None yet
Development

No branches or pull requests

1 participant