Releases: Majrusz/MajruszsProgressiveDifficultyMod
Releases · Majrusz/MajruszsProgressiveDifficultyMod
Majrusz's Progressive Difficulty 0.5.1
- added config for Bandages
- added config for End Shard Ore (and all items made from shards)
- added config for changing whether Ender Dragon or Wither should start Master Mode
- added extra information for disabled items
- Bandages are now always usable and have decreased regeneration effect duration from 5.0s to 4.0s
- Fisherman Emblem now always displays tooltip
- fixed bug with game state not loading properly between worlds
Majrusz's Progressive Difficulty 0.5.0
- changed minimum required Majrusz Library version from 1.1.0 to 1.3.0
- changed mod logo
- added End Shard Ore (new late game ore and destroying this block triggers all nearby Endermans)
- added End Shard, End Ingot and End Block
- added Infested End Stone (spawns Endermites when destroyed)
- added End Shard Locator
- added tools and full armor made from End Ingots
- added Tattered Cloth (drop from Elite Skeleton)
- added crafting recipe for Undead Battle Standard
- added new commands: "undead_army highlight", "undead_army undead_left" and "undead_army kill_all"
- added possibility for disabling Treasure Bags
- added ability for Enderman to be triggered when other nearby Enderman is attacked (Master Mode only)
- added ability for Enderman to teleport target (Master Mode only)
- added ability for Shulkers to inflict Blindness (Master Mode only)
- added Elite Skeletons group with up to 7 sidekicks (Master Mode only)
- added chest for End Island Forge structure
- added 2 new structures: End Military Ship and End Trading Ship
- added End Shards to loot tables for most End structures
- added particles when Undead Army placed Monster Spawner
- added armor for Undead Army entities
- Undead Army may now be summoned at day time
- Undead Army is now highlighted after some time when at least half the army is dead
- Undead Army wave may end automatically after 2 minutes when there is only 1 or 2 undead left
- increased kill requirement for Undead Army to spawn from 50 to 100
- increased chance for jockey to naturally spawn (Expert Mode+)
- changed Fisherman Emblem texture
- changed way the extra experience is calculated
- replaced Undead Battle Standard chance from Undead Army Treasure Bag with Tattered Cloth
- removed Giant from Undead Army
- fixed bug with Bleeding not being visible
- fixed bug that was crashing the game at wave end
Majrusz's Progressive Difficulty 0.4.1
- added minimum required distance for Illusioner to spawn near the Village
- increased minimum distance from Ender Dragon location for all structures new structures in the End
- most item tooltips are now only visible when advanced tooltip is turned on
- reduced time between Undead Army waves from 15.0s to 10.0s
- increased Undead Army entities freezing water range
- changed bandage recipe
- changed some textures (thanks to @MURAOKUN)
- fixed bug where spider poison attacks were always turned on
- fixed bug where elite skeleton spawns were always turned on
- fixed bug with Pillager Raid when player could not finish it
- fixed bug with Monster Spawners spawning in the air
- fixed bug with Undead Army entities spawning on trees
Majrusz's Progressive Difficulty 0.4.0
- Majrusz Library dependency added
- added Fisherman Emblem (rare loot from Fisherman Treasure Bag)
- added Hermes Boots (rare loot from Undead Army Treasure Bag)
- added Trident to Elder Guardian Treasure Bag (5% chance with random enchantments and randomly damaged)
- added Flying End Islands (6 new structures in the end)
- reduce Bandage regeneration effect time from 6.0s to 5.0s
- changed Sky Keeper name to End Keeper
- Flying Phantom structure now is spawning only in The End
- completely replaced rewards from Flying Phantom structure
- added 6 End Keepers and 3 Phantoms to protect Flying Phantom structure (they will not despawn)
- changed Treasure Bag reward for Master Mode Undead Army from 1 to 2
- Bleeding can not be removed with Milk Bucket now
- added new Blood Particles for Bleeding Effect
- reduced Elite Skeleton spawn rate in the Nether by 50%
- Elite Skeletons now only spawn where Skeletons and Wither Skeletons could spawn in the Nether
- removed Pillager's Wolf natural spawn (now only spawn in groups with Pillagers)
- fixed bug with Undead Army spawners spawning in the air
- fixed bug with Undead Army invalid spawn position in water
- fixed bug with Zombified Piglins spawning in group with Zombies
- changed Wither Sword rarity from Common to Uncommon
- changed some textures (most Treasure Bags, Wither Sword, Bleeding)
- added lot of new configs and comments to every config
- lots of code optimization and refactoring
Majrusz's Progressive Difficulty 0.3.2
- added separate texture for Giant
- fixed bug that was crashing the game (with invalid casting)
- updated russian language to the latest version
Majrusz's Progressive Difficulty 0.3.1
- increased Sky Keeper maximum levitation chance from 37.5% to 50%
- reduced Phantoms spawn rate near Flying Phantom structure by 83%
- reduced Sky Keeper spawn rate near Flying Phantom structure by 33%
- added lapis lazuli to Flying Phantom structure treasure loot
- added chance for iron armor in Fisherman Treasure Bag
- added configuration for Flying Phantom generation rate and increased default value (from 27-37 to 47-67)
- removed debug log about Flying Phantom structure from console
- reduced chance for Wither Skeletons to spawn with Wither Sword from 100% to 75% (and now it is depends on CRD)
- decreased chance for Nether Star from Wither Treasure Bag
- added particles for situation when loot is doubled
- fixed bug with Wither Skeletons now spawning with Wither Swords
- fixed bug when bleeding may still be applied even though the player was blocking damage with shield
Majrusz's Progressive Difficulty 0.3.0
- added Bleeding effect
- added Bandage item (removes Bleeding and gives Regeneration)
- added new structure: Flying Phantom (Phantoms and Sky Keepers spawn naturally nearby)
- added new monster: Sky Keeper (slightly stronger version of Phantom which is immune to fire and may inflict levitation on hit)
- Drowned can spawn lightning bolt after hitting a player with a thrown trident
- player gets Nausea and Weakness while drowning (duration increases the longer the player is drowning)
- added Fisherman Treasure Bag (reward for fishing)
- added lot of new configurations
- changed enemies bonus to health and damage from 25% to 20% (expert game state)
- changed enemies bonus to health and damage from 50% to 40% (master game state)
- increased Wither Sword damage from 6 to 7
- increased Wither Sword durability from 250 to 360
- reduced Pillager's Wolf spawn chance by 80% (only when spawning alone, without Pillager)
- replaced Wither Sword with Bandages in Undead Army Treasure Bag
- added chance for tipped arrow from Elite Skeleton loot
- increased Elite Skeleton and Giant spawning compatibility with other modifications
- added sound to opening any Treasure Bag
- slightly changed Undead Army Treasure Bag texture
- changed Wither Sword texture
- fixed bug when only one player saw the information about increasing difficulty
- fixed bug with missing loot from Elite Skeleton
- fixed bug with enemies spawning mid-air (Elite Skeleton and Giant)
- fixed wrong issue tracker URL
- fixed name convention for modification and added update JSON URL
- new class for events after entity was damaged
- new class for applying effects after entity was damaged
- new mechanic for stackable effects
- added access transformers
- refactoring and code optimization
- added documentation for most modules
Majrusz's Progressive Difficulty 0.2.0
- added configuration module
- added new Raid: Undead Army (which spawns after 100 killed undeads in the night time)
- added Undead Battle Standard to manually summon Undead Army
- added Undead Army Treasure Bag (reward for finishing Undead Army)
- added new enemy: Elite Skeleton (skeleton which shoots faster, more precisely and its arrows may have potion effects)
- new item: Wither Sword (causes Wither II on hit for few seconds)
- Wither Skeleton always spawn with Wither Sword instead of Stone Sword
- Evoker now always hold Totem Of Undying
- Totem Of Undying will not be doubled anymore
- increased minimum fall damage which cause Nausea & Slowness
- Enemy Groups chance now depends on Regional Difficulty
- Creeper effect chance now depends on Regional Difficulty
- reduced Giant hitbox from 100% to 60% (width only)
- reduced Illusioner spawn rate by 20%
- added new item tab (creative mode) for all mod items
- fixed bug when enemies had armor and weapons too often
- fixed bug that makes Zombies unable to spawn as child
- fixed bug when sometimes sidekicks were attacking his leader
- lot of code refactoring & optimalization