Bump actions/download-artifact from 2.0.8 to 4.1.7 in /.github/workflows #42
Workflow file for this run
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name: GameCI Build / Test 🎮 | |
on: | |
pull_request: {} | |
push: { branches: [main] } | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
ITCH_USERNAME: mathewhd | |
ITCH_GAME_ID: unity-audio-manager | |
jobs: | |
checkLicense: | |
name: Check for the Unity license ☑️ | |
runs-on: ubuntu-latest | |
steps: | |
- name: Fail - No license ☠️ | |
if: ${{ !startsWith(env.UNITY_LICENSE, '<') }} | |
run: exit 1 | |
testRunner: | |
needs: checkLicense | |
name: Test all modes 📝 | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v2 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v2 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Restore Library cache | |
uses: actions/cache@v2 | |
with: | |
path: Example_Project/Library | |
key: Library-test-project | |
restore-keys: | | |
Library-test-project- | |
Library- | |
- name: Run tests and generate coverage XML report | |
id: testRunner | |
uses: game-ci/unity-test-runner@v2 | |
with: | |
testMode: all | |
projectPath: Example_Project/ | |
customParameters: -debugCodeOptimization -enableCodeCoverage -coverageResultsPath ./CodeCoverage -coverageOptions generateAdditionalMetrics;generateHtmlReport;generateHtmlReportHistory;generateBadgeReport; pathFilters:+**/Scripts/AudioManager/**,-**/Scripts/AudioManager/Settings/ShowIfAttributeDrawer.cs | |
- name: Publish coverage XML report to Codecov | |
uses: codecov/codecov-action@v2 | |
with: | |
name: All modes | |
flags: unittest | |
files: CodeCoverage/**/*.xml | |
fail_ci_if_error: true | |
- uses: actions/upload-artifact@v2 | |
with: | |
name: Test results (all modes) | |
path: ${{ steps.testRunner.outputs.artifactsPath }} | |
buildWebGL: | |
needs: testRunner | |
name: Build for WebGL 🖥️ | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v2 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v2 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Restore Library cache | |
uses: actions/cache@v2 | |
with: | |
path: Example_Project/Library | |
key: Library-build-WebGL | |
restore-keys: | | |
Library-build- | |
Library- | |
- uses: webbertakken/unity-builder@v2 | |
with: | |
targetPlatform: WebGL | |
projectPath: Example_Project/ | |
- uses: actions/upload-artifact@v2 | |
with: | |
name: build-WebGL | |
path: build/WebGL | |
buildWindows: | |
needs: testRunner | |
name: Build for Windows 🖥️ | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v2 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v2 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Restore Library cache | |
uses: actions/cache@v2 | |
with: | |
path: Example_Project/Library | |
key: Library-build-StandaloneWindows64 | |
restore-keys: | | |
Library-build- | |
Library- | |
- uses: webbertakken/unity-builder@v2 | |
with: | |
targetPlatform: StandaloneWindows64 | |
projectPath: Example_Project/ | |
- uses: actions/upload-artifact@v2 | |
with: | |
name: build-StandaloneWindows64 | |
path: build/StandaloneWindows64 | |
buildAndroid: | |
needs: testRunner | |
name: Build for Android 📱 | |
runs-on: ubuntu-latest | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v2 | |
- name: Create LFS file list | |
run: git lfs ls-files -l | cut -d' ' -f1 | sort > .lfs-assets-id | |
- name: Restore LFS cache | |
uses: actions/cache@v2 | |
id: lfs-cache | |
with: | |
path: .git/lfs | |
key: ${{ runner.os }}-lfs-${{ hashFiles('.lfs-assets-id') }} | |
- name: Git LFS Pull | |
run: | | |
git lfs pull | |
git add . | |
git reset --hard | |
- name: Restore Library cache | |
uses: actions/cache@v2 | |
with: | |
path: Example_Project/Library | |
key: Library-build-Android | |
restore-keys: | | |
Library-build- | |
Library- | |
- uses: webbertakken/unity-builder@v2 | |
with: | |
targetPlatform: Android | |
projectPath: Example_Project/ | |
- uses: actions/upload-artifact@v2 | |
with: | |
name: build-Android | |
path: build/Android | |
deployWindows: | |
needs: buildWindows | |
name: Deploy Windows to Itch.io 🚀 | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Get the latest tag 🏷️ | |
uses: actions-ecosystem/action-get-latest-tag@v1 | |
id: get-latest-tag | |
with: | |
semver_only: true | |
- name: Download build | |
uses: actions/download-artifact@v4.1.7 | |
with: | |
name: build-StandaloneWindows64 | |
path: build/StandaloneWindows64 | |
- name: Deploy build | |
uses: KikimoraGames/itch-publish@v0.0.3 | |
with: | |
butlerApiKey: ${{ secrets.BUTLER_API_KEY }} | |
gameData: ./build/ | |
itchUsername: ${{ env.ITCH_USERNAME }} | |
itchGameId: ${{ env.ITCH_GAME_ID }} | |
buildChannel: windows | |
buildNumber: ${{ steps.get-latest-tag.outputs.tag }} | |
deployWebGL: | |
needs: buildWebGL | |
name: Deploy WebGL to Itch.io 🚀 | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Get the latest tag 🏷️ | |
uses: actions-ecosystem/action-get-latest-tag@v1 | |
id: get-latest-tag | |
with: | |
semver_only: true | |
- name: Download build | |
uses: actions/download-artifact@v4.1.7 | |
with: | |
name: build-WebGL | |
path: build/WebGL | |
- name: Deploy build | |
uses: KikimoraGames/itch-publish@v0.0.3 | |
with: | |
butlerApiKey: ${{ secrets.BUTLER_API_KEY }} | |
gameData: ./build/ | |
itchUsername: ${{ env.ITCH_USERNAME }} | |
itchGameId: ${{ env.ITCH_GAME_ID }} | |
buildChannel: webgl | |
buildNumber: ${{ steps.get-latest-tag.outputs.tag }} | |
deployAndroid: | |
needs: buildAndroid | |
name: Deploy Android to Itch.io 🚀 | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Get the latest tag 🏷️ | |
uses: actions-ecosystem/action-get-latest-tag@v1 | |
id: get-latest-tag | |
with: | |
semver_only: true | |
- name: Download build | |
uses: actions/download-artifact@v4.1.7 | |
with: | |
name: build-Android | |
path: build/Android | |
- name: Deploy build | |
uses: KikimoraGames/itch-publish@v0.0.3 | |
with: | |
butlerApiKey: ${{ secrets.BUTLER_API_KEY }} | |
gameData: ./build/ | |
itchUsername: ${{ env.ITCH_USERNAME }} | |
itchGameId: ${{ env.ITCH_GAME_ID }} | |
buildChannel: android | |
buildNumber: ${{ steps.get-latest-tag.outputs.tag }} |