NOTE: This project is archived as of 2024-07-12, and will no longer be worked on.
-
Install LÖVE Engine on your computer.
-
Download zip file with this project by clicking on the green button called
Code
, thenDownload ZIP
, and extract files to some folder on your computer (Alternatively executegit clone git://github.com/Matriks404/openSMB2.git
command in the desired directory, if you have git installed). -
Download gamepack(s) from either:
-
openSMB2-ExampleGamepack project for an example openSMB2 game;
-
This Google Drive link (select them and click
Download
button) and extract the appropriate<gamepack name>.pack.zip
contents to the following directory:- On Windows:
%appdata%\LOVE\openSMB2\games\
- On GNU/Linux:
~/.local/share/love/openSMB2/games/
- On macOS:
/Users/user/Library/Application Support/LOVE/openSMB2/games
- On Windows:
-
- NOTE: Make sure to update your resources if necessary (e.g. if you update your local repository).
- Run the game!
- On Windows: Drag game folder onto LÖVE program shortcut.
- On GNU/Linux and macOS: Execute
love .
in the console (you might need to change directory to game path first).
This project uses modified 3rd party Dogica fonts by Roberto Mocci for the launcher (in /resources/images/font/
directory), the license for the font can be found here.
-
Stuff that is working:
- Simple launcher
- Title screen
- Character select and level intro
- Pretty much non-existent gameplay
- Level editor (see section below)
-
Controls:
- At any time:
-
or=
- Scale graphics down or up (only integer scaling)ALT+ENTER
orF11
- Enable or disable fullscreen modeCTRL+F
- Enable FPS counterCTRL+M
- Mute the gameF3
- Enable debugging info (that displays game version, FPS counter and other debug stuff)ESC
- Quit the game
- In any menu (launcher, character select or game over screen):
- Arrow keys or
A
- Select option X
orS
- Execute selected option
- Arrow keys or
- On the title screen:
S
- Enter character select screenCTRL+L
- Enter level editor (see section below)
- During gameplay:
Left
orRight
- Move the characterZ
- RunS
- Pause
S
on pause screen - Unpause
- At any time:
-
In the level editor main menu:
- Press one of the keys that will enter editing of some level.
- Press
Q
to quit to the title screen.
-
In the level editor proper:
- In any mode:
- Resize the window to have more screen space for editing purposes.
- Press
L
to reload the level. - Press
V
to save the level. - Press
P
to play the level (Note that it automatically saves the level and game doesn't return to level editor afterwards). - Press
[
or]
to switch between level areas. - Press
Tab
to change editor mode (normal one or starting position movement tool). - Press
C
to change editor view type (normal or detailed, where the latter is showing hexadecimal values of tiles on top of them). - To move the view:
- Press
CTRL
+ arrow keys to move the view by one tile. - Press
Page up
orPage down
to move the view by one screen up or down. - Press
CTRL
+ (Page up
orPage down
) to move the view by one screen left or right. - Press
Home
orEnd
to jump view to the vertical start or end. - Press
CTRL
+ (Home
orEnd
) to jump view to the horizontal start or end.
- Press
- Press
Q
to quit to the main level editor menu.
- When in normal editing mode (
MODE-N
):- Press
T
to change area type (horizontal or vertical). - Press
B
to change background color. - Press
M
to change music. - Press
R
to resize the area to valid size (that is height of maximum 240 pixels for horizontal levels and width of exact 256 pixels for vertical levels). - Press
CTRL
+-
to remove current area. - Press
CTRL
+=
to add new empty area after current one. - Press
4
or6
on keypad to shrink or stretch area width. - Press
8
or2
on keypad to shrink or stretch area height. - Press
W
,S
,A
,D
keys to change selected tile. - Press arrow keys to move edit cursor.
- Press
X
to place tile. - Press
Z
to remove tile.
- Press
- When in starting position movement tool mode (
MODE-S
):- Press arrow keys to move starting position pixel-by-pixel.
- Press
SHIFT
+ arrow keys to move starting position by 16 pixels each time.
- In any mode:
You can enable debug mode by pressing CTRL+D
in the launcher or on the title screen.
When enabled, the usual debugging info (which is usually displayed when you press F3
key) will be permanently shown unless you disable this mode.
You will also gain access to these additional debugging features inside the game:
- Press
Pause Break
to pause the application by not advancing ticks.- Note that enabling this will result in most input not being checked, except for keys that modify graphical settings such as fullscreen/windowed mode or game size, as well as the mute state.
- When in paused state press
Space
to advance single timer tick.
- During gameplay:
- Press
CTRL+A
to ascend the player character. - Press
CTRL+D
for the character to die.
- Press