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This repository has been archived by the owner on Nov 20, 2021. It is now read-only.
I've never ran into this issue with a shader. If I upload a map to the realm with the shader, it deactivates the shader. If i enable it on the realm instead, it doesn't render bust shows up in the active resource packs.
The text was updated successfully, but these errors were encountered:
Yes, I got exactly the same result. If I upload a world to realms with ANY shader, it doesn't render. If I copy the world back down, the shader is gone. I haven't been able to get any shader to work with realms or Xbox since the 1.13.x update, but shaders still work on PC. Most generic resource /texture packs will still work. I am starting to think that Microsoft has done something to "lock down" this functionality.
I was actually able to get the shader to work without any texture packs on
the realm. It also worked once on a local game with a texture pack. It's
weird. I think it's a bug.
On Mon, Nov 18, 2019, 05:48 tmzphoto ***@***.***> wrote:
Yes, I got exactly the same result. If I upload a world to realms with ANY
shader, it doesn't render. If I copy the world back down, the shader is
gone. I haven't been able to get any shader to work with realms or Xbox
since the 1.13.x update, but shaders still work on PC. Most generic
resource /texture packs will still work. I am starting to think that
Microsoft has done something to "lock down" this functionality.
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I've never ran into this issue with a shader. If I upload a map to the realm with the shader, it deactivates the shader. If i enable it on the realm instead, it doesn't render bust shows up in the active resource packs.
The text was updated successfully, but these errors were encountered: