TCP is a protocol in the transport layer used for reliable data transmission between servers and clients. It comes with several advantages:
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Acknowledgment (ACK):
- When the client receives a TCP segment successfully, it sends an acknowledgment (ACK) back to the server.
- The ACK contains the next expected sequence number, indicating the client's readiness to receive the next segment.
- If segments arrive out of order or are missing, the client delays sending ACKs until they arrive in the correct order.
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Guaranteed Delivery:
- TCP ensures reliable data transmission.
- If the server doesn't receive an ACK within a certain timeout or receives duplicate ACKs, it retransmits unacknowledged segments to prevent data loss.
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Connection-Based:
- TCP establishes a dedicated communication channel between the server and client.
- This connection remains open throughout their interaction, ensuring data integrity and orderly communication.
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Congestion Control:
- TCP monitors data flow and adjusts transmission speed to prevent congestion.
- It requests retransmission of lost data and ensures a smooth flow of information.
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Ordered Packets:
- TCP ensures that data packets arrive at the destination in the correct order, maintaining data integrity even if they were transmitted out of order.
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Larger Packets:
- TCP adds overhead to packets, including sequence numbers and ACKs, making them larger.
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More Bandwidth:
- Due to larger packets, TCP consumes more bandwidth.
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Slower than UDP:
- TCP's features, including ACKs and ordered packets, introduce some latency compared to UDP.
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Stateful:
- TCP connections require state management, and if the server crashes, clients may encounter issues.
UDP is another transport layer protocol, but it differs from TCP in several ways:
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No Acknowledgment:
- UDP does not provide acknowledgment of data receipt.
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No Guaranteed Delivery:
- Data sent via UDP may not reach the destination.
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Connectionless:
- UDP does not establish a dedicated connection between sender and receiver.
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No Congestion Control:
- UDP doesn't manage congestion, potentially leading to data loss.
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No Ordered Packets:
- UDP packets may arrive out of order.
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Smaller Packets:
- UDP packets are smaller because they lack TCP's additional headers, making them efficient for low-bandwidth and real-time applications.
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Less Bandwidth:
- Smaller packets result in less bandwidth consumption.
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Faster than TCP:
- UDP doesn't wait for acknowledgments, making it faster for certain applications like gaming.
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Stateless:
- UDP is stateless, allowing clients to continue working naturally even if the server is interrupted.