In this project, I will be reproducing the pathfinding project of @SebLague and experiment different search algorithms (A*, DFS, BFS, UCS) and heuristic strategies assuming these all have the same cost in all directions and A* with different heuristics. While running this project using unity, you can see different paths found by each strategy simultaneously with different colours and the total time it takes each strategy.
Sebastian Lague Youtube channel: https://www.youtube.com/watch?v=-L-WgKMFuhE&list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW
Github course code: https://github.com/SebLague/Pathfinding