-
Notifications
You must be signed in to change notification settings - Fork 124
Full Workspace Setup
The Destination Sol engine (and core module) repository at https://github.com/MovingBlocks/DestinationSol is the heart and central workspace of most things Destination Sol.
Setting up our workspace is a fairly easy process:
- Git clone from GitHub to some location on your computer
- See GitHub or Google for various Git tutorials. In short you'd clone with
git clone https://github.com/MovingBlocks/DestinationSol.git
into a local workspace directory
- See GitHub or Google for various Git tutorials. In short you'd clone with
- Run
gradlew
once in the root of the chosen directory via command prompt / terminal
For macOS/Linux, the
gradlew
andgroovyw
commands must start with./
e.g.
./gradlew
instead ofgradlew
./groovyw
instead ofgroovyw
That's it, really! You should now have a fully-functioning game workspace.
Okay, you might want a little more than that. The only mandatory requirement is a Java 8 SDK (JDK) which you either download from Oracle or get via OpenJDK/Adoptium.
Using OpenJDK has a slightly higher risk for encountering common issues.
Beyond that you might want an IDE and some IDE plugins. Maybe even a tool like YourKit to help profile game performance. But everything else really is optional!
Most of our automation and project setup happens through Gradle which the gradlew
script downloads a version of if needed. The initial gradlew
execution will download all project dependencies (Maven style - downloading half the internet). Just give it a while.
As long as you have the code and Java 8 you can run the game from source simply with gradlew run
Any problem encountered at this point is usually from Java not being configured right, such as having an older (or too new) version as your default Java.
If you have any further issues, feel free to ask at the
#destination-sol
channel on the Terasology Discord (link). Discord isn't necessarily instant communication, so it may take a while to get a reply.We also have a Destination Sol Forum for very long posts - this isn't anywhere near as active as Discord. You might not get a response there for a long while.
The rest of our modules can be found under the DestinationSol organisation on GitHub.
For fetching those modules, we've created the groovyw
tool. You can add a module into your workspace using groovyw module get <module>
, for example
groovyw module get warp
Once that's done the module is all ready to use. If you're looking to create your own module, see Initialising a module.
Running from command line is good and fine and some enjoy simply working in a plain text editor. For those preferring a full integrated development environment (IDE) we recommend IntelliJ
To get started, open IntelliJ and select the Open
option. Then point it at your workspace directory. The project should be imported into IntelliJ, allowing you to get started right away.
Some versions of IntelliJ may show an Unlinked Gradle project? pop-up. If this happens, click on Import Gradle project.
We use Git for source control, however going deeper into the details of using Git is outside the scope of this wiki. Please see the excellent resources on GitHub for more, such as their bootcamp series.