This project won John Deere Best Farming Simulation Game!
We decided to use what we learned from COMP 301 about Java OOP principles and JFrame to create a tile farming game.
Link to the Devpost:
This is the demo of the project:
- Tilling
- Planting
- Harvesting
- Fertilizing
- Tiles having a nutrient level
- If it is to low you cannot plant crops
- Nutrient levels come back naturally over time
- 5 different plants
- Wheat
- Carrot
- Beet
- Potato
- Berries
- Different crop phases
- Premature
- Ripe
- Overripe
- A money system
- Used for buying seeds and fertilizer
- A yield system
- You will get different amounts of money depending at what phase you harvest at