Releases: Noaaan/MythicMetals
0.17.0+1.19.3-ALPHA
- Please see https://github.com/Noaaan/MythicMetals/blob/1.19.3/PATCHNOTES.md for patchnotes.
- Due to a big worldgen change, the config file for worldgen is no longer functional. This will be replaced by datapack driven worldgen, as 1.19.3 fundamentally changed how it works.
- Until the config is finalized, this alpha exists to catch bugs with modpacks in mind. Please test it out, and open any issues on the issue tracker: https://github.com/Noaaan/MythicMetals/issues
0.17.0+1.19.2-ALPHA
See PATCHNOTES.md for detailed info on what changed.
Final patchnotes will be available once fully released.
0.16.4+1.19.2
Changes
Increased Banglum vein sizes.
Increased Midas Gold drops.
Nether Banglum Ores explode less frequently when Silk Touch + Efficiency/Fortune is used.
Nether Banglum Chunk drops happen more frequently when lucky.
Reduced Midas Gold Discard Chance.
Improved the effect Luck has on Midas Gold bartering.
Increased Durasteel yield from full ores when using a Tier 3 Forge Controller.
Improved Bronze tool textures.
Reduced Orichalcum Hammer mining speed by 10%.
Increased the chance of Carmot spawning in caves (Discard Chance 25% -> 12.5%).
Increased the healing from a Carmot Block in a Carmot Staff (2.5 Hearts -> 5 Hearts).
Reduced the cooldown of the Carmot Block healing ability (700 ticks -> 480 ticks).
Increased the attack speed of a Carmot Staff with a Netherite Block (0.6 -> 0.7).
Increased the range of small AoE Carmot Staff abilities.
Reduced the levels of the following abilities:
- Holy (For anyone wondering, Holy is just extra levels of Smite): 4 -> 3
- Natural Fire Protection: 2 -> 1
- Natural Feather Falling: 4 -> 3
Re-worked Carmot Shield
- You now gain more shield per armor piece, 4 -> 5
- The ability description has been updated to reflect this.
- Increased shield recharge rate
- Improved the rendering of the shield
- The shield now goes on a 2.5 second (50 tick) cooldown whenever you take damage
- The Particle trail will no longer show on players if the shield has 0 health
Fixes
Fixed an issue where Natural Armor Enchants would not apply correctly.
Fixed an issue where breaking blocks with Hammers would not respect the player.
Fixed an issue where Banglum Ores are not triggered by the Orichalcum Hammer.
Fixed a server crash related to a missing sound effect when using a Runite Block powered Carmot Staff.
0.16.4+1.18.2
Changes
Increased Banglum vein sizes.
Increased Midas Gold drops.
Nether Banglum Ores explode less frequently when Silk Touch + Efficiency/Fortune is used.
Nether Banglum Chunk drops happen more frequently when lucky.
Reduced Midas Gold Discard Chance.
Improved the effect Luck has on Midas Gold bartering.
Increased Durasteel yield from full ores when using a Tier 3 Forge Controller.
Improved Bronze tool textures.
Reduced Orichalcum Hammer mining speed by 10%.
Increased the chance of Carmot spawning in caves (Discard Chance 25% -> 12.5%).
Increased the healing from a Carmot Block in a Carmot Staff (2.5 Hearts -> 5 Hearts).
Reduced the cooldown of the Carmot Block healing ability (700 ticks -> 480 ticks).
Increased the attack speed of a Carmot Staff with a Netherite Block (0.6 -> 0.7).
Increased the range of small AoE Carmot Staff abilities.
Reduced the levels of the following abilities:
- Holy (For anyone wondering, Holy is just extra levels of Smite): 4 -> 3
- Natural Fire Protection: 2 -> 1
- Natural Feather Falling: 4 -> 3
Re-worked Carmot Shield
- You now gain more shield per armor piece, 4 -> 5
- The ability description has been updated to reflect this.
- Increased shield recharge rate
- Improved the rendering of the shield
- The shield now goes on a 2.5 second (50 tick) cooldown whenever you take damage
- The Particle trail will no longer show on players if the shield has 0 health
Fixes
Fixed an issue where Natural Armor Enchants would not apply correctly.
Fixed an issue where breaking blocks with Hammers would not respect the player.
Fixed an issue where Banglum Ores are not triggered by the Orichalcum Hammer.
Fixed a server crash related to a missing sound effect when using a Runite Block powered Carmot Staff.
0.16.3+1.19.2
0.16.3+1.18.2
Gave Palladium Natural Fire Resistance, reducing damage taken from fire sources.
Removed outdated Lumi Lights compat, which was causing a crash (#124).
Fixed missing raw ore tags (#126).
Added a recipe for Flint and Steel... using Steel.
Note that this is a major backport from 1.19.
Will likely break compatability, and might have unknown bugs.
Report these when found!
0.16.2+1.19.2
Prevent players from dropping more experience when being killed with Experience Boost.
Added Korean Translations (thanks gyular!).
Fixed crashes with Terralith installed.
0.16.1+1.19.2
Fixes a crash where the Mixin Plugin would prevent Accessors from loading (#117)
See the PATCHNOTES.MD file for information about the new changes (There is a lot!).
0.16.0+1.19.2
Config changes
Configuration has changed internally.
Mythic Metals now uses owo-config, which means you no longer need Cloth as a dependency.
Variant Configs were also removed. Since the new config file is JSON5, the new config should not break,
although your old configuration values are not transferred.
Please check your configuration file in order to prevent errors when updating!
Stormyx Re-work
Stormyx has recieved a re-work, focusing a lot more on magic protection.
Stormyx Ore now drops a Stormyx Shell, which has a single use right now.
It can be crafted into a Stormyx Shield. A much more durable shield which protects you slightly against Magic damage.
You can also now put a Stormyx Block in the Carmot Staff.
This produces a forcefield, which protects you and whoever is close by reflecting any projectiles.
Added Star Platinum Arrows
These arrows act as stronger arrows of harming, dealing a minimum of 18 damage to players, and 18 healing damage towards undead.
Carmot Nuke Core
You can now make a Nuke Core out of Carmot.
Instead of destroying all the blocks in its radius, it will exclude any ores in the blast radius.
Thanks to BasiqueEvangelist for this feature!
Orichalcum Hammer
A simple but strong mining tool, which allows you to mine blocks in a 3x3x2 area.
Balancing Changes
Platinum is now slightly less common in caves (discard chance up).
Slightly increased the spawn chance of Calcite Kyber.
Legendary Banglum Armor is now repaired with ingots instead of chunks.
Copper Armor is now more conductible. Please be careful in thunderstorms.
Reduced the mining level required for most storage blocks.
Re-added Carmot to the alt recipe of Celestium Ingots.
Increased the experience gained from smelting and blasting ores (0.2 XP -> Range between 0.7, 1.0, 1.5, 2.0 XP per smelt).
Midas Gold can now be smelted in a regular furnace.
Added some weight to rolls to improve Midas Gold Bartering.
Unobtainium can now be found in Ancient City Chests.
Palladium Boots now let you stand on top of Powder Snow.
Increased the durability of the following armor sets (largest to smallest increase):
- Carmot
- Steel
- Kyber
- Midas Gold
- Mythril
- Hallowed
- Osmium
Increased the durability of the following tools:
- Gilded Midas Gold Sword (800 -> 999)
- Hallowed (1739 -> 1984)
- Mythril (1445 -> 1564)
Increased the mining speed of the following tools:
- Celestium (16.9 -> 20.0)
- Mythril (14.0 -> 14.3)
- Stormyx (8.0 -> 8.5)
Other Changes
Allow the Banglum Nuke to be ignited using a flint and steel inside a dispenser.
Added Smooth Stone to the Midas Gold Bartering loot table.
Improved the textures of Runite armor.
Prometheum no longer repairs itself on client, preventing innacurate durability bars.
Fixed an edge-case with the Hallowed Cape rendering.
Overhauled the Mythic Metals Advancement tree.
Made particles from Palladium Gear less obtrusive.
Added a warning to logs whenever Terralith is installed.
- Terralith uses a lot of stone variants in the overworld, like Calcite, which causes ores to spawn in unexpected places.
- Keep this in mind whenever you are using both, as I have yet to create a custom ore configuration just for Terralith.
0.15.5+1.19
Experimental build!
This build is intended for playtesting.
Use at your own risk!
Current changes:
Stormyx Ore now drops a Stormyx Shell, which has a single use right now.
It can be crafted into a Stormyx Shield. A much more durable shield which protects you slightly against Magic damage.
Added Star Platinum Arrows.
These arrows act as stronger arrows of harming, dealing a minimum of 18 damage to both monsters and players.
Allow the Banglum Nuke to be ignited using a flint and steel inside a dispenser.