vkQuake 1.02.1 Binaries
- Frame rates over 72 Hz don't break physics anymore (from QuakeSpasm spiked)
- Default maximum frame rate raised to 200 Hz.
- Fix crashes with some Intel drivers and anti aliasing
- Fix crash "out of dynamic vertex buffer space" in some very large custom maps
- Fix gun position being different than in QuakeSpasm when status bar alpha is 0
- Other minor Vulkan fixes
Binaries require the Visual C++ Redistributable for Visual Studio 2019:
https://go.microsoft.com/fwlink/?LinkId=746571 (32 bit)
https://go.microsoft.com/fwlink/?LinkId=746572 (64 bit)