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B.A. Umberger committed Dec 10, 2020
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4 changes: 1 addition & 3 deletions 01.races.md
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# Races

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# RACES

## Racial Traits

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4 changes: 1 addition & 3 deletions 02.classes.md
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# Classes

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# CLASSES

# Barbarian

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4 changes: 1 addition & 3 deletions 03.customization.md
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# Customizations

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# CUSTOMIZATION

# Multiclassing

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4 changes: 1 addition & 3 deletions 04.personalization.md
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# Personalization

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# PERSONILIZATION

# Alignment

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4 changes: 1 addition & 3 deletions 05.equipment.md
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# Equipment

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# EQUIPMENT

## Coinage

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4 changes: 1 addition & 3 deletions 06.abilities.md
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# Abilities

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# ABILITIES

Six abilities provide a quick description of every creature's physical and mental characteristics:

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4 changes: 1 addition & 3 deletions 07.adventuring.md
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# Adventuring

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# ADVENTURING

# Time

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4 changes: 1 addition & 3 deletions 08.combat.md
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# Combat

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# COMBAT

A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A **round** represents about 6 seconds in the game world. During a round, each participant in a battle takes a **turn**. The order of turns is determined at the beginning of a combat encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other.

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4 changes: 1 addition & 3 deletions 09.spellcasting.md
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# Spellcasting

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# SPELLCASTING

Magic permeates fantasy gaming worlds and often appears in the form of a spell.

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4 changes: 1 addition & 3 deletions 10.spells.md
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# Spells

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# SPELLS

## Bard Spells

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4 changes: 1 addition & 3 deletions 11.gamemastering.md
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# Gamemastering

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# GAMEMASTERING

# Conditions

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4 changes: 1 addition & 3 deletions 12.treasure.md
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# Treasure

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# TREASURE

Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.

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4 changes: 1 addition & 3 deletions 13.monsters.md
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# Monsters

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# MONSTERS

# Monster Statistics

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4 changes: 1 addition & 3 deletions 14.creatures.md
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# 'Creatures'

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# CREATURES

This section contains statistics for various animals, vermin, and other critters. The stat blocks are organized alphabetically by creature name.

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4 changes: 1 addition & 3 deletions 15.npcs.md
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# 'NPCs'

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# NPCs

This section contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.

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1 change: 1 addition & 0 deletions changelog.md
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- [x] Redirected domain name to Github Pages.
- [x] Re-organized repository files.
- [x] Adjusted README files.
- [x] Adjusted the page titles and removed TOC header from pages.

## November 23rd, 2020

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