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Protoype: Munch is an experiment with second-person camera and controls. The game is played from the perspective of an NPC that follows around a teddy bear you control. Navigate through the maze, and make it to the goal!
OmiyaGames/prototype-munch
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In this Unity project, the following folders has the following roles: .fossil_settings: A folder used by Fossil. Contains settings for Fossil. See also: http://www.fossil-scm.org/fossil/doc/trunk/www/settings.wiki Assets: A folder required by Unity. Contains assets used for the game. ProjectSettings: A folder required by Unity. Contains settings for Unity. Builds: A folder where its contents are ignored by Fossil. Typically where game builds are created in. UnimportedAssets: A folder that Fossil versions, but Unity doesn't detect. Typically where unfinished art assets are placed in. Library: A folder required by Unity. It's contents are very cryptic and mysterious. I wouldn't recommend touching it. Ignored by Fossil. Temp: A folder used by Unity. Unity creates it when an editor opens. I wouldn't recommend touching it. Ignored by Fossil. As a reminder, I put a README.txt in each folder to describe it's purpose (except for Library and Temp, because that would be dangerous). Also, it makes it easier to check those folders into Fossil.
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Protoype: Munch is an experiment with second-person camera and controls. The game is played from the perspective of an NPC that follows around a teddy bear you control. Navigate through the maze, and make it to the goal!
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