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String Theory is a first-person puzzle game about collecting objects with a fishing pole. In the beginning, your magical lure can only collect small objects, but as more objects are collected, larger objects become obtainable. Collect everything, break the targets, and find the gate to the next level!
OmiyaGames/string-theory
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In this Unity project, the following folders has the following roles: .fossil_settings: A folder used by Fossil. Contains settings for Fossil. See also: http://www.fossil-scm.org/fossil/doc/trunk/www/settings.wiki Assets: A folder required by Unity. Contains assets used for the game. ProjectSettings: A folder required by Unity. Contains settings for Unity. Builds: A folder where its contents are ignored by Fossil. Typically where game builds are created in. UnimportedAssets: A folder that Fossil versions, but Unity doesn't detect. Typically where unfinished art assets are placed in. Library: A folder required by Unity. It's contents are very cryptic and mysterious. I wouldn't recommend touching it. Ignored by Fossil. Temp: A folder used by Unity. Unity creates it when an editor opens. I wouldn't recommend touching it. Ignored by Fossil. As a reminder, I put a README.txt in each folder to describe it's purpose (except for Library and Temp, because that would be dangerous). Also, it makes it easier to check those folders into Fossil.
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String Theory is a first-person puzzle game about collecting objects with a fishing pole. In the beginning, your magical lure can only collect small objects, but as more objects are collected, larger objects become obtainable. Collect everything, break the targets, and find the gate to the next level!
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