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Update to latest 3.4.0 Android native SDK and Unity 5.4 fixes
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* Updated to latest 3.4.0 Android native SDK.
   - Google Project number use from OneSignal server settings instead of local.
   - Supports background image alignment.
   - Send priority effects display priority
* Unity 5.4 bug fixes
  - iOS - Android files were being included in the Xcode project.
   - Set meta import settings to include Android only on Android/OneSignalConfig folder.
* Android
   - Updated to v1.2.2 of unity-jar-resolver to fix menu not showing.
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jkasten2 committed Oct 20, 2016
1 parent d4d006c commit ba315f9
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17 changes: 1 addition & 16 deletions LICENSE
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Expand Up @@ -38,22 +38,7 @@ Includes portions from the Google GcmClient demo project:
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Includes Portions Copyright 2014 StackMob:
Copyright 2014 StackMob

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.


Includes portions from RootTools:
Copyright (c) 2012 Stephen Erickson, Chris Ravenscroft, Dominik Schuermann, Adam Shanks

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Expand Up @@ -43,9 +43,8 @@ void Start () {
// The only required method you need to call to setup OneSignal to receive push notifications.
// Call before using any other methods on OneSignal.
// Should only be called once when your app is loaded.
// OneSignal.Init(OneSignal_AppId, GoogleProjectNumber);
//b2f7f966-d8cc-11e4-bed1-df8f05be55ba
OneSignal.StartInit("4ba9ec31-b65a-4f5f-b210-a5077a245b3d", "703322744261")
// OneSignal.Init(OneSignal_AppId);
OneSignal.StartInit("b2f7f966-d8cc-11e4-bed1-df8f05be55ba")
.HandleNotificationReceived(HandleNotificationReceived)
.HandleNotificationOpened(HandleNotificationOpened)
.InFocusDisplaying(OneSignal.OSInFocusDisplayOption.Notification)
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2 changes: 1 addition & 1 deletion Unity4.7OneSignalExample/Assets/OneSignal/VERSION
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@@ -1 +1 @@
2.0.1
2.1.0

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