Oolite Nightly Build (2017-05-21)
Pre-releaseThe next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 5b608aa to 9a7a947
9a7a947 AnotherCommander Sat May 20 12:46:49 2017 +0200 Reverted ambient light recalibration and added the ambient_level = 0.25 line in planetinfo for each system instead. This way OXPs can change ambient level lighting on a per-system basis without requiring scripting.
0b12ed3 AnotherCommander Fri May 19 18:29:27 2017 +0200 Attempted fix for gcc6 compile error
ae68efa AnotherCommander Fri May 19 17:47:53 2017 +0200 Made default ambient level lower and removed a magic constant while at it by defining the SKY_AMBIENT_ADJUSTMENT macro.