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This repository has been archived by the owner on Mar 3, 2022. It is now read-only.

Version Alpha 0.15.1 "Steel"

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@navet56 navet56 released this 04 Nov 09:41
  • This is a lot better... but far from being perfect.

Downloads

& Checksums

  • For Windows (with admin rights) : use setup-opmon.exe

(md5 : A50D10E612BFB0AB142A40423B132327 | sha256 : 3eb4319e1f4ab480dc651426b6d8bbc1086146882cd3b7d42552d5d68e677732 )

  • For Windows (without admin right) : use OpMon-Win_NoInstall.zip

(md5 : CB206ECB91CF8BE9BCFC65EF33686A20 | sha256 : 91cda7383bb8ab9455206d37c64478ff45c3567ba295feb82d442894331efb32 )

  • For Debian based distros with SFML 2.4 : use OpMon-0.15.1-Linux.deb

(md5 : 10C1246D32FE9A8CE192B474BADE5891 | sha256 : 20f1fa93c44185a8994fc158739543d7910453a71fe5678f629311cde1babb12 )

  • For Debian based distros with all SFML 2.x versions : use source.sh (Clones, builds, packs and installs the game on GNU/Linux Debian based distros)

  • Other GNU/Linux distributions with SFML 2.5 : use OpMon-Linux_NoInstall.zip

(md5 : 89FB3735FF16DF61206F6981AB872CCF | sha256 : 96ef4f69b0859179f3b24d480ae815f83d123a82a5d33198b2dcb199dc285c67 )

  • For Arch Linux based distros : the package is on AUR, thanks to @Recidiviste ! You can still download the PKGBUILD here.

  • For openSUSE based distros : the "opmon" package is available in the community repo, thanks to @jubalh !

  • For other GNU/Linux distros : build from source using CMake

  • For Mac and BSD : use OpMon-Mac.zip (Warning : it's the 0.16 development version, it's the only build we have)

(md5 : B35621ABA108F96F339F2FB23CF9E65A | sha256 : b0394a814c80ad3ed9756d67a1ca2f6cae0f322a5e823d3f2db1692967baacf4 )

Changelog

  • Added Keyboard arrows to changing maps (before it was with the Fx keys) in debug mode
  • Added a debug mode option to test the new features more easly (press B)
  • A lot of code has been commented
  • Code documentation
  • Fixed #74
  • Fixed #73
  • Fixed #72
  • Code translations
  • Some code refactoring and improvements

Known bugs

  • With two screens, the full screen is sometimes bugged, sorry about that