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- Added explanatory readme files to the project - Moved more assets into the example system so that the Outer Wilds isn't so cluttered - Added examples of using persistent conditions and black holes to go to specific spawn points - Added reusing dialogue example with Slate - Tested more Eye of the Universe scene features - Added custom Dreamworld examples
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## Asset Bundles | ||
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Here we have some asset bundles which we are using to place details on our planets. | ||
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Note that the `.manifest` files are not required in the shipped mod, however we keep them around since they describe what assets are actually available in the bundles. We can use this to make sure we're writing our paths correctly in our planet configs. |
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{ | ||
"enabled": true, | ||
"enabled": false, | ||
"settings": {} | ||
} |
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## Achievements+ Icons | ||
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New Horizons has [Achievements+](https://outerwildsmods.com/mods/achievements/) support! NH will look in this folder for the display icons used for your custom achievements. |
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{ | ||
"$schema": "https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/body_schema.json", | ||
"name" : "Eye Of The Universe", | ||
"starSystem" : "EyeOfTheUniverse", | ||
"Props": { | ||
"details": [ | ||
{ | ||
"parentPath": "Sector_EyeOfTheUniverse/SixthPlanet_Root/Sector_EyeSurface", | ||
"position": {"x": 3.482459, "y": 190.9618, "z": -42.58417}, | ||
"rotation": {"x": 335.9631, "y": 357.2323, "z": 359.8432}, | ||
"path": "BackerSatellite_Body/Sector_BackerSatellite/Geometry_BackerSatellite" | ||
} | ||
] | ||
} | ||
} |
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<DialogueTree xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://raw.githubusercontent.com/Outer-Wilds-New-Horizons/new-horizons/main/NewHorizons/Schemas/dialogue_schema.xsd"> | ||
<NameField>Bob</NameField> | ||
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<DialogueNode> | ||
<Name></Name> | ||
<EntryCondition>DEFAULT</EntryCondition> | ||
<Dialogue> | ||
<Page>Oh no oh god its the Eye of the Universe which is like really really bad and I hate it! Don't go there please it's bad I think!</Page> | ||
</Dialogue> | ||
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<DialogueOptionsList> | ||
<DialogueOption> | ||
<Text>Okay bye</Text> | ||
</DialogueOption> | ||
</DialogueOptionsList> | ||
</DialogueNode> | ||
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</DialogueTree> |
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