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Merge pull request #9 from Pix4D/fix-typo-matix-field
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Fix typo in doc (matrix field)
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lopeLH authored Dec 5, 2023
2 parents 243a432 + 107b8b8 commit a7d6c6d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion docs/_sources/specification/point_cloud.md.txt
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Expand Up @@ -232,7 +232,7 @@ With those definitions, any parser supporting the full glTF specification is a v
| camera | **ignored** ||
| children | **ignored** ||
| skin | **ignored** ||
| matrix | **supported** | Note that glTF follows a y-up convention. Points in a z-up coordinate system could be written without conversion with the following anti-clockwise rotation around the x-axis [[1, 0, 0, 0], [0, 0, -1, 0],[0, 1, 0, 0], [0, 0, 0 0]] defined here. |
| matrix | **supported** | Note that glTF follows a y-up convention. Points in a z-up coordinate system could be written without conversion by specifying a z-up to y-up rotation here. When written in the format required for this property (4x4 column-major matrix) that rotation is [1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]. |
| rotation | **unsupported** | rotation support is covered by the affine matrix transform|
| translation | **unsupported** | translation support is covered by the affine matrix transform |
| weights | **ignored** ||
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