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Tuned LDR and HDR env settings for included maps #4
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Jacobdeanr
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Nov 30, 2024
- Environment entities like lighting, fog, and tonemap values has been fixed/tuned for default maps, for LDR and HDR.
- Updated default maps to utilize the hdr variant of their chosen skybox (falls back to ldr variant if client is not using HDR).
- sb_field and sb_field_night have a new spawn platform.
- increased lightmap resolution on all maps
- Compiled demo maps, and built cubemaps.
- Including .ain to prevent node graph message on spawn (no ai nodes in any of the included maps)
environment entities like lighting, fog, and tonemap values has been tuned for default maps. sb_field and sb_field_night have a new spawn platform. Compiled demo maps, and built cubemaps. Including .ain to prevent node graph message on spawn (no ai nodes in any of the included maps)
@Jacobdeanr I want to merge this, but you have no commit history notes and your work is squashed to a single commit. |
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OK, yep, perfect. I'll schedule this for merge. |
@andrewmcwatters I've updated all maps to have individual comments on feature changes. |
Yeah, this is semantically correct now. Thanks, I realize it's tedious! But it's technically correct and makes reviews easier, and also easier for us individually to |
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@Jacobdeanr I think this is ready to be rebased on the latest |
Accidentally removed vproject from the gitignore. Re-added
@Jacobdeanr Do you want us to make GitHub Actions build runners compile maps on .vmf changes? |