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This project is kind of retro programming. Retro programming means programming for old operating systems, like MS-DOS or Windows 9x. This game is Windows 9x friendly, although it's still under development and I'll have to test it in pure environment of Windows 98 (a separate virtual machine with snapshot state at basic installation - pure Windows 98 SE with sound drivers and VMware Workstation additions installed). Best to be sure before it's ready to deploy.
Kris-Kros game contains 200 game tables, each one with its own anecdote. All tables are a kind of game map. A 2D table with captions, some illustrations and empty fields to be filled in. Those fields are in fact prefilled, for correct fill check this game will have. Solution is the road to success. But to actually win the game, you have to fill in all fields correctly. Simple as it may appear, not that simple in reality. Good language knowledge is required to compete. Better knowledge for better results. You'll have to know lots of abbreviations, synonyms, definitions, etc. It also requires elementary knowledge in other fields than language, like science, chemistry, physics, culture, etc. If one or more fields are incorrect or missing, but solution fields are all correctly filled, it is a draw. This type of result is neighter good nor bad, because it doesn't increase fail rate, but doesn't increase success rate eighter. If one or more solution fields are incorrect or missing, you lost the game. The game ends automatically when all fields are filled in. Before the game ends, you can modify already filled in fields. It's wise to start with easiest and follow further paths. You can also click the aids field (typically in top left corner of the game map) and select one or more aid words to fill. This aid word will be crossed out and the correct fields automatically filled in. Some maps will contain illustrations. Those illustrations are painted digitally by me.
Kris-Kros game will be very versatile in terms of extensibility. Because of that I'll release a set of development kit tools I am developing beforehand, to help myself develop the game itself. Game is currently developed in only two languages - Czech and English. Next languages are not currently planned. However you can suggest me few to add. Next versions will definitely support more languages, especially worldwide ones, like German, French or Russian. They are not planned however, not until the first version is released.
If you are interested in creating your own game maps, continue to table of contents on the right side.
- 1. Syntax
- 1.1. PCX index map format
- 1.2. Text map format
- 1.3. Program resources
- 2. Guides
- 3. Tools for aid
- 3.1. GIMP (image formats)
- 3.2.
mapgen
(PCX converter) - 3.3.
mapedit
(Map GUI editor)
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