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# Friday Night Funkin' - P-Slice Engine | ||
This engine was originally meant to be a playground for making Psych Engine compatible with linux, but after some attempts in porting V-Slice content became a crossover between Psych Engine and V-Slice (also known as base game). | ||
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# Features | ||
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> custom stickers | ||
Mods made for P-Slice now can select which sticker pack and set to use on the next sticker transition. | ||
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``setPropertyFromClass("substates.StickerSubState", "STICKER_SET", "sticker-set-1")`` defines which sticker set to use (it's the name of one of the directories in `images/transitionSwag/`) | ||
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``setPropertyFromClass("substates.StickerSubState", "STICKER_PACK", "all")`` defines a pack of stickers to use from the current set. If such pack doesn't exist all defined stickers in a ".json" file will be used. | ||
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> custom freeplay icons | ||
You can now put V-slice freeplay icons into `images/freeplay/icons/{charId}pixel.png` where {charId} is the name of the character icon. | ||
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> custom commercials | ||
If your mod affects entire engine (either is global or loaded as the first mod), you can add additional commercials in `videos/commercials` |
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1.1 | ||
1.2 |
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