Skip to content

Commit

Permalink
Merge branch 'main' of https://github.com/R74nCom/sandboxels
Browse files Browse the repository at this point in the history
  • Loading branch information
slweeb committed Jan 4, 2025
2 parents ecc442d + 17418d3 commit 1fb0f79
Show file tree
Hide file tree
Showing 6 changed files with 1,266 additions and 688 deletions.
3 changes: 3 additions & 0 deletions mod-list.html
Original file line number Diff line number Diff line change
Expand Up @@ -217,6 +217,7 @@ <h2>Sandboxels Mod List</h2>
<tr><td>the_ground.js</td><td>Adds several rock types, worldgen settings, and gemstones</td><td>Alice</td></tr>

<!----><tr><td class="modCat" colspan="3">Machines & Technology</td></tr><!---->
<tr><td>circuitcore.js</td><td>An extension to logicgates.js that adds advanced circuits. <a href="https://redbirdly.github.io/circuitcore_tutorial.html" target="_blank">Documentation</a>.</td><td>RedBirdly</td></tr>
<tr><td>clone_liquid.js</td><td>Adds a liquid form of cloner</td><td>Alice</td></tr>
<tr><td>colored_lightbulbs.js</td><td>Adds a light bulb that can be painted.</td><td>guzzo86, ggod</td></tr>
<tr><td>combustion.js</td><td>Adds components necessary for combustion engines</td><td>uptzik</td></tr>
Expand Down Expand Up @@ -293,6 +294,7 @@ <h2>Sandboxels Mod List</h2>
<tr><td>human_edit.js</td><td>Improvements to humans</td><td>Alice</td></tr>
<tr><td>Humanitize.js</td><td>Makes humans cultured and able to craft, mine, build houses, trade, and much more.</td><td>Nekonico</td></tr>
<tr><td>kopalstuff.js</td><td>Adds creatures, spirits, DNA, foods, and more</td><td>DaviStudios</td></tr>
<tr><td>lizard_mod.js</td><td>Adds lizards to sandboxels.</td><td>RedBirdly</td></tr>
<tr><td>lost_souls.js</td><td>Adds souls and related elements, the mod can also be found <a href="https://github.com/HACKERPRO908/lost_souls.js">on Github</a></td><td>pixelegend4, SquareScreamYT, salmonfishy</td></tr>
<tr><td>miscible_psoup_and_birthpool.js</td><td>Makes Primordial Soup and Birthpool mix instead of the birthpool settling to the bottom. Will be deprecated upon the release of Magical Menagerie</td><td>Alice</td></tr>
<tr><td>mobs.js</td><td>Adds Creepers, Zombies, and Skeletons</td><td>Alice</td></tr>
Expand Down Expand Up @@ -347,6 +349,7 @@ <h2>Sandboxels Mod List</h2>
<!----><tr><td class="modCat" colspan="3">Visual Effects</td></tr><!---->
<tr><td>acid_and_shapes.js</td><td>Weird visual effects. Enable in Settings</td><td>Alice</td></tr>
<tr><td>customBackground.js</td><td>Set your background to an image link</td><td>Jayd</td></tr>
<tr><td>fractals.js</td><td>Adds an element and tools to render fractals in game</td><td>nousernamefound</td></tr>
<tr><td>heatglow.js</td><td>Red glowing effect for hot metals</td><td>nousernamefound</td></tr>
<tr><td>invisible_dye.js</td><td>Adds elements like Dye and Spray Paint that take the color of the background</td><td>Alice</td></tr>
<tr><td>invisible_wall.js</td><td>Adds an element like Wall that takes the color of the background</td><td>Alice</td></tr>
Expand Down
4 changes: 2 additions & 2 deletions mods/10kelements.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ elements.change_count = {
if (!cans) { return }
if (cans == "skin"){settings.randomcount = 10000; settings.skineasteregg = true; settings.sandeasteregg = false; saveSettings(); alert("skin"); return}
if (cans == "sand"){settings.randomcount = 10000; settings.skineasteregg = false; settings.sandeasteregg = true; saveSettings(); alert("sand"); return}
if (cans > 2000000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return}
if (cans > 100000){alert("You have put too big of a number! This would surely crash your browser or eat up all your RAM! Element count will remain unchanged."); return}
if (cans < 1 && (parseInt(cans) > -1) ){alert("You have either put a decimal or zero. Why? Element count will remain unchanged."); return}
if (isNaN(parseInt(cans))){alert("Apparently your input isnt even a number. Try again. Element count will remain unchanged."); return}
settings.randomcount = parseInt(cans)
Expand All @@ -24,7 +24,7 @@ elements.change_count = {
var choosebehaviors = behaviors
delete choosebehaviors.KILLPIXEL2
delete choosebehaviors.KILLPIXEL1
if (!settings.randomcount || settings.randomcount > 50000){settings.randomcount = 10000; saveSettings()}
if (!settings.randomcount || settings.randomcount > 100000){settings.randomcount = 10000; saveSettings()}
var color = ["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "a", "b", "c", "d", "e","f"]
var states = ["solid", "liquid", "gas"]
var essentialelements = ["molten_gallium", "gallium", "gallium_gas", "change_count"]
Expand Down
Loading

0 comments on commit 1fb0f79

Please sign in to comment.