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Releases: RaiderIO/keystone.guru

v11.8.1

08 Jan 15:16
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Bugfixes:

  • #2640 Thumbnail processing queue should no longer rise unexpectedly high.
  • #2612 Affix dropdown no longer has a lot of empty space at the bottom.
  • #2628 Snackbars (the bars that show some buttons when editing route elements) now display properly on mobile.

v11.8

20 Dec 14:43
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Mapping changes:

  • #2527 Added Blackwing Lair raid.
  • #2496 Added Firelands raid.

Auto route changes:

  • #2632 Added support to ingest a lot of additional information. Nothing of note publicly yet, but more soon!

API changes:

  • #2633 There's now a separation between internal and public API docs.
  • #2630 Added a new endpoint to retrieve dungeons and their details.

v11.7.2

22 Nov 12:41
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General changes:

  • #2620 Added support for Cloudflare proxy IPs.

Bugfixes:

  • #2624 Map menu on mobile looks a lot better now.

v11.7.1

19 Nov 14:23
392da14
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Bugfixes:

  • #2618 Admin-only coordinate controls no longer show up for everyone, whoops!
  • #2619 It is no longer possible to create permanent routes while not logged in by editing the request done to the server.
  • #2613 Temporarily disabled rate limiting while investigating why it gets triggered so often.

v11.7

18 Nov 14:44
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General changes:

  • #2613 Creating various elements are now subject to rate limiting. You should never reach these limits on normal usage - but if you do let me know and I can expand them a bit. They're purely here to prevent abuse and/or attacks on the site.

Bugfixes:

  • #2602 Rating in route overview pages are now rounded off to 2 digits at max.
  • #2598 User bubbles of those viewing the route along with you, plus those when using route synchornization are now properly vertically/horizontally aligned.
  • #2606 [Hotfixed] Deleting a team no longer causes a crash.
  • #2596 Editing an object in combined floor mode twice in a row now no longer applies transformations twice - causing the object to moved to a place where it shouldn't be.
  • #2608 [Hotfixed] Enemy forces count is no longer sometimes used from a different mapping version than the one you had selected for your route.
  • #2572 Attempting to edit a deleted route no longer causes crashes - but instead gracefully fails by showing you a modal message instead.
  • #2609 Mountable areas no longer show up the absolute first time you access Keystone.guru.
  • #2610 Fixed display issues if your route somehow as their key levels not set.
  • #2566 Fixed placement of ads on route viewing pages.
  • #2585 Route change synchronization now works again. This was broken accidentally a while ago and I never found out. Anyway - it works again and I gave everything a thorough check-up and refresh. Should be good to go again!

SimulationCraft changes:

  • #2504 Added support for Mark of the Wild, Skyfury Totem, Hunter's Mark and Power Infusion.

v11.6.1

05 Nov 12:46
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Mapping changes:

  • #2603 Updated mapping to the latest MDT version.

v11.6

04 Nov 21:58
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General changes:

  • #2590 Reduced the amount of users that you can see when route syncing to 1. To view more users, press the three dots to see a full list. This will help with the header being too crowded on popular routes.

Route changes:

  • #2582 Pull descriptions can now have up to 500 characters (up from 255).

Bugfixes:

  • #2591 Editing a route's name no longer replaces it with the new title incorrectly in the header.
  • #2545 Various elements in the pull sidebar now properly align vertically.
  • #2584 "Show across all teams" for map icons is now a checkbox as intended.
  • #2484 Editing an object twice in a row while in combined floor mode (MDT map style) no longer applies translations twice, leading to an incorrect placement of the object.

v11.5.2

23 Oct 09:49
dc05408
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Map changes:

  • #2579 Boss in pull indicator now shows the name of the boss(es) in the tooltip.

Bugfixes:

  • #2578 Reduced the amount of pages being cached - should reduce resource usage and increase performance (yeah).
  • #2574 Having empty pulls in your route and generating a SimulationCraft string should no longer sometimes cause a crash.
  • #2580 Having an empty pull between two pulls where a floor switch occurs, no longer removes the floor listing from the pull window.
  • #2581 Explore pages for speedrun dungeons no longer show required NPCs in an unstyled frame.
  • #2587 Current season now has 8 affixes instead of 4 (I missed that it didn't roll over after 4 last week but there's probably 8 or more affix rotations this season).

v11.5.1

17 Oct 19:34
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General changes:

  • MDT updated to the latest version

Map changes:

  • #2544 Spells that are assigned to pulls now live in the same row as the assigned enemies, instead of having their own row.

Bugfixes:

  • #2568 Dungeons that are not part of the current season can now be imported/exported again (MDT split them off in a separate addon).
  • #2575 Fixed several spells not having the correct icons.

v11.5

14 Oct 08:29
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Mapping changes:

  • #2562 Updated mapping on all dungeons to latest MDT version.

Bugfixes:

  • #2561 Viewing/editing a route on a different floor other than the default floor no longer always redirects to the first floor.