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Release 1.0.0-beta.5

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@SergeyShorokhov SergeyShorokhov released this 07 Oct 16:31
· 69 commits to master since this release
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What's Changed

New features

  • Implement Aim Barriers by @wopox1337 in #46
  • CVar redm_active can control state by @wopox1337 in #47

Fixes

  • FIX: #game_commencing message and restart round on redm_disable command by @wopox1337 in #31
  • FIX: reset render color on redm_disable by @wopox1337 in #32
  • FIX: CVars restoring after restart by @wopox1337 in #33
  • FIX: remove default silencer active by @wopox1337 in #34
  • FIX: spawn distance to enemy check by @wopox1337 in #37
  • FIX: don't show /modes vote menu when mode is forced by @wopox1337 in #41
  • FIX: give default weapons when not full equip set by @wopox1337 and @golukon in #42
  • FIX: give default items on aim_* maps by @wopox1337 in #50
  • FIX: Check killer by IsPlayerIndex() by @wopox1337 in #52

  • Add new CVar redm_block_drop_weapon by @wopox1337 in #44
  • Add new CVar: redm_mode_vote_extend_times by @wopox1337 in #38
  • Add new CVar: redm_open_equip_menu by @wopox1337 in #36
  • Add new CVar redm_open_equip_menu_by_g by @wopox1337 in #45
  • Modes enhance by @wopox1337 in #35

Misc

  • Save weapon ActiveSlot & state on victim kiled by @wopox1337 in #40
  • Add bound and descriptions for CVars by @wopox1337 in #39
  • Refactoring by @wopox1337 in #48

Full Changelog: 1.0.0-beta.4...1.0.0-beta.5