Visual Novel Game with specially designed assets for the game
A psychological visual novel about two expats and the mysterious circumstances they find themselves in.
Key features:
- Player choices can affect the character’s mental state and change the game’s outcome;
- Game aims to deliberately affect the player;
- Music, graphics and narrative were created specially for this game;
- Game is designed for Windows, Mac and Linux.
The goal of the project
The concept can be summarized in one sentence.
10-15 minutes total (for narrative games like visual novels)
Have a logical end rather than making the player go "Why did everything disappear?"
Although tha game has web-based build, it is suggested to run the game on Windows, Mac or Linux.
Decisions concerning user experience and what accessibility features that the game supports.
Nnarrative design aspects (plot, worldbuilding, characterization) focusing on things that are a) especially central to the game concept and/or b) unusual about the game. Use of original art Assets look consistent with each other, the UI, and the theme of the game Scope reduction - the absolute minimum number of sprites, backgrounds, etc. your game needs to work,
Sall the audio assets (effects, music tracks, etc.) that your game needs Overall aesthetic of the game and what purpose (feedback, narrative, aesthetic, etc.) each asset serves. Create the assets and integrate them in the prototype
Link to the beta version of the game A text description of the game, consisting of a short tagline or a summary of 2-3 sentences + bullet points describing the game's main features and selling point. A cover image / capsule art.
All assets are original. Please let me know if you want to download it.
- Already selected options could perhaps disappear.
- The characters would require a bit more polish (the door has 6 different shades while the characters have 3).
- Very accessible by offering so many options, but a bit unorganized (it's overwhelming to see a page with settings that are not that obviously structured).
- The scope goes beyond what is manageable in a smaller project.
- Artyom Grigoryan RockArt13 - Developer, Narrative Designer/Writer, Music Composer
- Samuel Lehikoinen - Graphic Designer
- Yoshio Yamazaki - Programmer
- Lisette van Noort - Marketing
https://www.reddit.com/r/playmygame/comments/v0vz9e/the_parallax_door_visual_novel/ https://www.youtube.com/watch?v=9B2wTJYjhd0&t=1s https://www.linkedin.com/posts/rtyomgrigoryan_the-parallax-door-by-yoshioo-activity-6935967959450345472-CUtZ/ https://www.facebook.com/groups/IndieGamePromo/permalink/2309863682499141/ https://twitter.com/rtyomgrigoryan/status/1530204973119717376 https://itch.io/t/2139892/the-parallax-door-prototype https://www.twitch.tv/videos/1315867673 https://www.facebook.com/gdestonia/photos/a.109335764913208/165935739253210/
Play the game here: https://yoshioo.itch.io/the-parallax-door The game is created on Ren'Py.