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Fix bug in type resolution of paths #3277

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@powerboat9 powerboat9 commented Dec 1, 2024

When name resolution 2.0 is enabled these sections of the typechecker should be performing resolution lookups using segment node ids, rather than path node ids, as is done when name resolution 1.0 is enabled. Since name resolution 2.0 doesn't currently insert resolutions for individual segments, lookups based on path node id are left as a fallback.

@powerboat9 powerboat9 changed the title Partially fix bug in type resolution of paths Fix bug in type resolution of paths Jan 5, 2025
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this LGTM

gcc/rust/ChangeLog:

	* resolve/rust-early-name-resolver-2.0.cc
	(Early::resolve_glob_import): Use
	NameResolutionContext::resolve_path instead of
	ForeverStack::resolve_path.
	(Early::visit): Likewise.
	(Early::visit_attributes): Likewise.
	* resolve/rust-early-name-resolver-2.0.h
	(Early::resolve_path_in_all_ns): Likewise.
	* resolve/rust-late-name-resolver-2.0.cc
	(Late::visit): Likewise and insert segment resolutions not
	handled by NameResolutionContext::resolve_path.
	* resolve/rust-name-resolution-context.h
	(NameResolutionContext::resolve_path): Add.
	* typecheck/rust-hir-type-check-path.cc
	(TypeCheckExpr::resolve_root_path): Use segment node ids instead
	of the path node id to look up segment resolutions when using
	the 2.0 resolver, as is done with the 1.0 resolver.
	* typecheck/rust-hir-type-check-type.cc
	(TypeCheckType::resolve_root_path): Likewise.
	* resolve/rust-forever-stack.h
	(ForeverStack::resolve_path): Add callback parameter for
	inserting segment resolutions.
	(ForeverStack::find_starting_point): Likewise.
	(ForeverStack::resolve_segments): Likewise.
	* resolve/rust-forever-stack.hxx
	(ForeverStack::find_starting_point): Likewise.
	(ForeverStack::resolve_segments): Likewise.
	(ForeverStack::resolve_path): Likewise.

Signed-off-by: Owen Avery <powerboat9.gamer@gmail.com>
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It looks like this might need something like #3220 to prevent test regressions

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3 participants