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Releases: SamoZ256/Cemu

testing2.0.0: Merge pull request #14 from SamoZ256/metal-gpu-capture

05 Jan 16:05
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Fixes:

  • fix corrupted terrain in the distance in The Legend of Zelda: Breath of the Wild
  • fix particle effects in Bayonetta 1 and Bayonetta 2

Improvements:

  • add an option to make a GPU capture

testing1.1.1

18 Dec 19:05
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testing1.1.1 Pre-release
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Fixes:

  • fix missing geometry in Star Wars: The Force Awakens
  • add the "position invariance" option, which fixes cutouts/flickering in several games (namely Bayonetta 2, Resident Evil: Revelations, Ninja Gaiden 3, LEGO Star Wars: The Force Awakens, Minecraft: Story Mode and partially Mario Kart 8)

Improvements:

  • add an option to choose the GPU to use

testing1.0.9

10 Dec 19:11
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testing1.0.9 Pre-release
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Fixes:

  • fix crash in The Cave
  • fix performance regression

testing1.0.6

23 Nov 17:55
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testing1.0.6 Pre-release
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Fixes:

  • fix crashes in certain games
  • fix blurry image and glowing floor in Darksiders Warmastered Edition

testing1.0.7

08 Dec 15:32
269d5b9
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testing1.0.7 Pre-release
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Fixes:

  • fix background not rendering in Dr. Luigi
  • fix character being black in Devil's Third

testing1.0.5

19 Nov 18:15
269d5b9
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testing1.0.5 Pre-release
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Fixes:

  • fix crash on second startup in various games
  • fix crash in Adventure Time: Finn & Jake Investigations

testing1.0.4

16 Nov 14:34
ca2e0a7
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testing1.0.4 Pre-release
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Fixes:

  • fix cutout in Minecraft: Story Mode
  • speed up shader compilation

testing1.0.3

15 Nov 16:23
ca2e0a7
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testing1.0.3 Pre-release
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Changes:

  • Menu and shadows in Hyrule Warriors are fixed

testing1.0.2

11 Nov 16:51
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testing1.0.2 Pre-release
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use verticesPerInstance for rect vertex shaders

testing1.0.1

09 Nov 08:44
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testing1.0.1 Pre-release
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add: blit todo notice