Releases: SamoZ256/Cemu
Releases · SamoZ256/Cemu
testing2.0.0: Merge pull request #14 from SamoZ256/metal-gpu-capture
Fixes:
- fix corrupted terrain in the distance in The Legend of Zelda: Breath of the Wild
- fix particle effects in Bayonetta 1 and Bayonetta 2
Improvements:
- add an option to make a GPU capture
testing1.1.1
Fixes:
- fix missing geometry in Star Wars: The Force Awakens
- add the "position invariance" option, which fixes cutouts/flickering in several games (namely Bayonetta 2, Resident Evil: Revelations, Ninja Gaiden 3, LEGO Star Wars: The Force Awakens, Minecraft: Story Mode and partially Mario Kart 8)
Improvements:
- add an option to choose the GPU to use
testing1.0.9
Fixes:
- fix crash in The Cave
- fix performance regression
testing1.0.6
Fixes:
- fix crashes in certain games
- fix blurry image and glowing floor in Darksiders Warmastered Edition
testing1.0.7
Fixes:
- fix background not rendering in Dr. Luigi
- fix character being black in Devil's Third
testing1.0.5
Fixes:
- fix crash on second startup in various games
- fix crash in Adventure Time: Finn & Jake Investigations
testing1.0.4
Fixes:
- fix cutout in Minecraft: Story Mode
- speed up shader compilation
testing1.0.3
Changes:
- Menu and shadows in Hyrule Warriors are fixed
testing1.0.2
use verticesPerInstance for rect vertex shaders
testing1.0.1
add: blit todo notice