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Merge pull request #56 from Scobalula/development
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Scobalula authored Dec 28, 2023
2 parents 76df7ac + 39dfd2c commit 12b3a04
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16 changes: 5 additions & 11 deletions README.md
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Expand Up @@ -4,13 +4,11 @@ Greyhound is an asset extractor various titles running on the IW Engine (primari

For detailed information such as game support, settings, FAQs, etc. please refer to the wiki: [Wiki](https://scobalula.github.io/Greyhound/) Work is being done to populate the wiki with information and tutorials so stay tuned!

For more support you can hop into our Discord: [https://discord.gg/RyqyThu](https://discord.gg/RyqyThu)

## Ricochet Info

Ricochet means we can no longer export from in-game, Parasyte is now required that works with Greyhound to allow exporting from newer titles:
For titles using Ricochet, Cordycep must be used to extract assets, see below for a link to Cordycep:

[https://wiki.codmods.com/docs/parasyte/index](https://wiki.codmods.com/docs/parasyte/index)
[https://github.com/Scobalula/Cordycep](https://github.com/Scobalula/Cordycep)

## Requirements

Expand All @@ -20,6 +18,7 @@ Ricochet means we can no longer export from in-game, Parasyte is now required th

The following tools/plugins are required/recommended for some assets/games:

* [Cast](https://github.com/dtzxporter/Cast) by DTZxPorter (.cast) (Autodesk Maya/Blender)
* [SETools](https://github.com/dtzxporter/SETools) by DTZxPorter (.seanim & .semodel) (Autodesk Maya)
* [io_anim_seanim](https://github.com/SE2Dev/io_anim_seanim) by SE2Dev (.seanim) (Blender)
* [io_model_semodel](https://github.com/dtzxporter/io_model_semodel) by DTZxPorter (.semodel) (Blender)
Expand All @@ -28,7 +27,6 @@ The following tools/plugins are required/recommended for some assets/games:
* [DarkIris](https://aviacreations.com/modme/index.php?view=topic&tid=831) by DTZxPorter (Texture Utils) (Paint .NET)

## Links:
* Discord Server: [https://discord.gg/RyqyThu](https://discord.gg/RyqyThu)
* Github Repo: [https://github.com/Scobalula/Greyhound](https://github.com/Scobalula/Greyhound)
* Change Log: [https://github.com/Scobalula/Greyhound/blob/master/CHANGELOG.md](https://github.com/Scobalula/Greyhound/blob/master/CHANGELOG.md)
* Latest Release: [ttps://github.com/Scobalula/Greyhound/releases](https://github.com/Scobalula/Greyhound/releases)
Expand All @@ -43,10 +41,6 @@ Greyhound is distributed with an automatic updater that will check for updates e

## Credits/Contributors

* Scobalula - Developer/Maintainer/Research
* Blakintosh - MWR Material Support
* Eric Maynard - Help on BOCW from ModelGetter, ZM Hashes for BOCW Base
* DTZxPorter - Original Developer of the entire Wraith Project, Game Research
* ID-Daemon - Game Research
Greyhound was originally made by DTZxPorter and ID Daemon, forked and maintained since 2018 by [Scobalula](https://github.com/Scobalula), and now maintained by [dest1yo](https://github.com/dest1yo).

**If you use Greyhound in any of your projects, it would be highly appreciated if you credit the people/parties listed in the Credits list.**
Please also see [Contributors](https://github.com/Scobalula/Greyhound/graphs/contributors) for a list of people who have also contributed code to the repo.
10 changes: 5 additions & 5 deletions src/WraithXCOD/WraithXCOD/WraithXCOD.rc
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Expand Up @@ -348,8 +348,8 @@ IDI_CHECKMARK ICON "..\\..\\WraithX\\Resources\\Che
//

VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,45,1,0
PRODUCTVERSION 1,45,1,0
FILEVERSION 1,46,0,0
PRODUCTVERSION 1,46,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
Expand All @@ -366,12 +366,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "DTZxPorter / Scobalula"
VALUE "FileDescription", "Greyhound"
VALUE "FileVersion", "1.45.1.0"
VALUE "FileVersion", "1.46.0.0"
VALUE "InternalName", "Greyhound"
VALUE "LegalCopyright", "Copyright (C) 2022 DTZxPorter / Scobalula"
VALUE "LegalCopyright", "Copyright (C) 2023 DTZxPorter / Scobalula"
VALUE "OriginalFilename", "Greyhound.exe"
VALUE "ProductName", "Greyhound"
VALUE "ProductVersion", "1.45.1.0"
VALUE "ProductVersion", "1.46.0.0"
END
END
BLOCK "VarFileInfo"
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