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0.10.19
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SimonN committed Jan 29, 2024
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32 changes: 32 additions & 0 deletions doc/history.txt
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Version history
===============

0.10.19
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2024-01-30

Fix #480: The networked game wouldn't start even though everybody was ready.
The bug was: When a new player joined a room, the existing ready players
became unready only on the server, not on each client. Now, the server and
the clients agree that, after a new joiner, everybody becomes unready.
The fix is client-side and doesn't affect physics. If the server starts
the game at all, all 0.10.x clients start playing regardless of this fix.

Add Eggs in One Basket, a new multiplayer map by geoo for 3-8 players.

Add Hopscotch, a new miniature by geoo.

Fix entrance order in the 6-player version of Rescue Ranger Trolls.

Remove Cascade Squared 6p and 8p according to Flopsy's recommendation.

Remove a zealous assertion that prevented you from re-entering the options
menu after you've accidentally set an overly tall resolution, e.g., 300x800,
when you ran a debug build of Lix.

Update Allegro DLLs to 5.2.9.0 for the Windows 64-bit release.

Rewrite the Windows 32-bit build notes. Offer DLLs/LIBs for building 32-bit
Windows Lix and for linking with lld-link. (Both DMD and LDC now link with
lld-link, not with Optlink. I still recommend everybody to choose 64-bit Lix.)



0.10.18
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2 changes: 1 addition & 1 deletion src/net/version.d
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Expand Up @@ -12,7 +12,7 @@ import std.conv;
import std.range;
import std.string;

private immutable _gameVersion = Version(0, 10, 18);
private immutable _gameVersion = Version(0, 10, 19);
const(Version) gameVersion() { return _gameVersion; }

struct Version {
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