v0.4.15b - Balance changes
Pre-release
Pre-release
v0.4.15b
- Skeleton explosion damage nerfed
- Mob scaling buffed, damage nerfed
- Exp potions are now much rarer
- Hero needs more exp to level up
- Potion of Restoration nerfed again
v0.4.15a
- Buffed mob damage
- Fixed some crashes
- Fixed the Wand of Transfusion
- Reworked wand charge scaling
- Fixed the wand inside the Mage's Staff occasionally becoming cursed
- Added secondary scaling to some of the Relics
It has been a while since the last update, sorry for the wait
I have reworked Dragon Pendants and Artifacts into Relics - expanding the options for me adding new ones. Few Dragon Pendants were added except early on, this is because there is only so much you can do with them.
Many other changes have been made:
- Mobs no longer scale off hero level
- Hero level cap is back down to 30 again (was 60)
- Ring of Tenacity + stat rings reworked
- Ring of Faith and Power added
- Stat distribution window tweaked slightly
- Melee weapon damage buffed, except relic weapons and the Mage's Staff
- Levelling is slower
Bugfixes:
- Fixed two swords having the same image
- Fixed Frozen Carpaccio giving stupid amounts of armour
- Fixed a few crashes
- Fixed a rounding error causing item damage values not to update visually sometimes
- Fixed "Vulnerable" debuff having no effect
internal version number: 57