v0.4.16b - A few new items, major balance changes, bugfixes
Pre-release
Pre-release
This update includes 2 new ranged weapons, a new relic and a new shield. It also includes fixes for many bugs, as well as a near-overhaul of balance.
v0.4.16a - Fixed a couple issues with the grind depth and parrying
v0.4.16b - Fixes for crashes and the Titan's Shield
New items:
- Old Sun Crossbow
- Crescent Moon Greatbow
- Karah Bracelet
- Prophet's Shield
Balance changes:
- Most depth-based effects now scale exponentially using the same formula as mobs. For example, Toxic gas now does an amazing 114 damage in the final depth of the Demon Halls
- Corrosive Gas damage now builds exponentially, with each tick inside it increasing damage by 10%
- Grim now applies deferred death rather than directly one-shotting, however it's proc chance is increased
- Dwarf Monks can now parry the player in the same way as the player parries
- Mob base damage slightly reduced (12-24 from 15-30)
- Difference between difficulty settings reduced
- Mobs have 20% reduced health
- Classes now start with 3 of their stat rather than 2
- "item of level acquired" now requires you to be able to use the item in question
- Encumbrance reworked; now simply reduces damage
- Cursed Wands no longer shoot random effects, instead they have unlimited charges but use mana
- Shields now loose 100% of their charge if they fail to parry
Bugfixes:
- Fixed a crash with Transfusion
- Fixed the description of the "Vulnerable" debuff
- Relics now have an unidentified description that isn't just missed_string
- Fixed a strange debug print in the Tengu fight
- Fixed Statues triggering "your wand doesn't have enough charges"
- Fixed item sell window
- Fixed Transfusion crashing the game
- Fixed hero NPCs freezing the game
Other changes:
- Descriptions of shields and several rings have been changed to include lore
- Powers removed from the game (you'll still have them for now if you bought them, just won't be able to obtain them)
internal version number: 60