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v0.4.17a - Stamina re-added, along with numerous balance changes and bugfixes

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@Smujb Smujb released this 11 Sep 18:43
· 22 commits to master since this release

v0.4.17a:
Sorcerer's Shield fixed, grind depth now provides gold again correctly


In this version, a reworked version of Stamina has been re-implemented, as a partial nerf to shields mainly. Attacking now uses stamina, but the quantity used is not too much, however shields now drain stamina rather than charge when blocking, to prevent them being too overpowered.

A critical hit mechanic has also been implemented, where melee attacks have a chance to "crit" and deal increased damage (+50% for most weapons) to the enemy. This replaces accuracy and evasion as a mechanic, and all melee hits are guaranteed.

Numerous bugfixes and balance changes have been implemented too, including

Bugfixes:

  • Fixed various missed strings
  • Adrenaline Surge is now actually functional
  • "Ankhs used" statistic is no longer affected by resurrections on the grind depth
  • Aug stones can't be used on ranged weapons and shields
  • The cloak of shadows is no longer free in shops
  • Stat rings no longer give infinite HP by equipping and unequipping
  • Fixed a crash with flies

Balance changes:

  • Base mob damage and health slightly nerfed
  • Difficulty scaling reworked, each difficulty is now approximately as hard scaling-wise as the one below it was before
  • Broken Seal now only carries 1 upgrade
  • Exhausting curse reworked: now weapon uses more stamina, but makes enemy vulnerable

internal version number: 62