v0.5.0 - Major Overhaul to Progression [pre-release]
Pre-releaseIn this update, major changes have been made to the game's progression and balance. Most notably, upgrades for standard items have been removed. It is possible there is some stuff I missed so please let me know if upgrade-based abilities are no longer working or have not suitably been replaced.
For the most part though, the upgrade system has been replaced in it's entirety by durability, as have scrolls of upgrade and items crafted from them. The grind depth has been replaced by a buff that the player will receive on reaching a new depth, allowing them to get upgrade materials by killing enemies quickly. This can be extended by a certain newly-added scroll.
In addition to this, several bugs have been fixed:
- Fixed an issue where changing chapter impacted existing runs
- Fixed a crash with Transfusion
And some balance issues addressed:
- Exp needed to level up down ~12.5%
- Stamina regens ~50% faster
- Hp gain dropoff is slightly slower when upgrading the same stat
- When stamina is depleted, the player is more vulnerable to critical hits and unable to devliver critical hits
- Shields can now parry multiple enemies on one turn
internal version number: 63