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Merge pull request #130 from SpaceWarpDev/experimental-bepinex-library
v0.4.0 Release | Experimental BepInEx library ➡️ Main
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# Contributing to Space Warp | ||
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Thank you for your interest in contributing to Space Warp! This document outlines the guidelines for contributing to this project. | ||
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## Getting Started | ||
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To get started, you will need to have [Git](https://git-scm.com/) and a legit copy of [Kerbal Space Program 2](https://www.kerbalspaceprogram.com/games-kerbal-space-program-2) installed on your machine. You will also need to have a GitHub account. | ||
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## Contributing to Issues | ||
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We welcome contributions from the community to help us improve Space Warp. You can contribute by submitting bug reports, feature requests, or code changes. | ||
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### Issue Tracker | ||
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All contributions to Space Warp are tracked on the [GitHub issue tracker](https://github.com/SpaceWarpDev/SpaceWarp/issues). Before you start working on a feature or issue, please check the issue tracker to make sure that it has not already been reported. | ||
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### Reporting Bugs | ||
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If you encounter a bug while using Space Warp, please report it on the issue tracker. When submitting a bug report, please include as much information as possible, including the steps to reproduce the bug and any error messages that you received. | ||
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### Feature Requests | ||
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If you have an idea for a new feature or improvement to Space Warp, please submit it on the issue tracker. We encourage you to discuss your idea with the community before submitting a feature request. | ||
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### Contributing Code | ||
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If you would like to contribute code to Space Warp, please follow these guidelines: | ||
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1. Create a fork of the Space Warp repository. | ||
2. Clone your fork onto your local machine. | ||
3. Create a new branch for your changes. | ||
4. Make your changes on the new branch. | ||
5. Test your changes to make sure they work as expected. | ||
6. Commit your changes and push them to your fork. | ||
7. Create a pull request on the main Space Warp repository. | ||
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### Good First Issues | ||
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We mark some issues as "good first issue" to help new contributors get started with the project. These issues are usually relatively simple and don't require a lot of experience with the project. | ||
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## Code of Conduct | ||
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We expect all contributors to follow our [Code of Conduct](CODE_OF_CONDUCT.md). Please review this document before contributing to Space Warp. | ||
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## License | ||
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Space Warp is licensed under the [MIT License](LICENSE). By contributing to this project, you agree to license your contributions under the same license. |
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<?xml version="1.0" encoding="utf-8"?> | ||
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>netstandard2.0</TargetFramework> | ||
<TargetFramework>net472</TargetFramework> | ||
<LangVersion>11</LangVersion> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> | ||
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\SpaceWarp\SpaceWarp.csproj" /> | ||
<PackageReference Include="UnityEngine.Modules" Version="2020.3.33" /> | ||
<Reference Include="Assembly-CSharp"> | ||
<HintPath>..\external_dlls\Assembly-CSharp.dll</HintPath> | ||
<Publicize>true</Publicize> | ||
<Private>false</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\SpaceWarp\SpaceWarp.csproj" Private="false" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="UnityEngine.Modules" Version="2020.3.33" /> | ||
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.0" PrivateAssets="all" /> | ||
</ItemGroup> | ||
</Project> | ||
</Project> |
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