Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added play action #44

Merged
merged 7 commits into from
Sep 16, 2024
Merged

Added play action #44

merged 7 commits into from
Sep 16, 2024

Conversation

SparrowBrain
Copy link
Owner

Added "play" action. It:

  • Checks for a lock
  • If lock exists, launches the client to connect to given server
  • If lock does not exist, starts the server, connects to localhost

Also, renamed GamingSession to ServerSession, since did not how to call the new orchestration code otherwise.

@SparrowBrain SparrowBrain merged commit a5b3df8 into main Sep 16, 2024
1 check passed
@SparrowBrain SparrowBrain deleted the client-launch branch September 16, 2024 19:53
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants